I made a better tutorial
ma43210
Creator of
Recent community posts
I find that it is very intuitive from the start, although if you can achieve the same tutorial with less text, that usually makes it feel better. I found the game fun (definitely not biased because I like cats). I did find the hitboxes on the customers to be small, but it might just be me. The automation upgrades felt a bit slow, maybe speeding them up a bit would help with that.
I have a few problems with this. The game never tells you why you get a penalty at the start, and if you get a single one the first round, you can't come back from it. Making the timing more forgiving would definitely help here. Also, the required score scales too quickly, I got two + mult but timer spins and still couldn't make it past the fourth round. Speaking of the timer spinning, if the only difficulty you wanted to have from it was making it harder to get the timing right, I would suggest putting an indicator for where the 0 is. (If not knowing where the 0 is was part of the intended difficulty, then keep it, but I just wanted to point this out in case it wasn't.)




