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(2 edits) (+1)

I appreciate the boldness you showed by letting the player get lost, and you didn't feel obliged to have a tutorial. I find that  games that don't hold the players hand and let us get lost and explore on our own feel more "sacred." This was all done in a very deliberate and artistic way. I like the minimalism and atmospheric nature of it all. Thank you for making this.

Thanks for playing! It's always a balancing act between trusting the player and holding their hand. I'm glad this one worked for you :)