Hell yes! It's a difficult platformer but I like games like this. Maybe the character is a bit fast and I wish I could have done micro jump for jumping the projectiles. But overall I had a lot of fun!

| Criteria | Rank | Score* | Raw Score |
| Accessibility | #6 | 3.640 | 3.640 |
| Theme | #12 | 4.280 | 4.280 |
| Audio | #31 | 3.600 | 3.600 |
| Overall | #49 | 3.531 | 3.531 |
| Fun | #50 | 3.480 | 3.480 |
| Graphics | #77 | 3.680 | 3.680 |
| Controls | #104 | 3.040 | 3.040 |
| Originality | #118 | 3.000 | 3.000 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4
Theme Interpretation
It is a game heavily inspired by retro games such as the original Mega Man for NES.
Wildcards Used
Have a map of your world
Discord Username(s)
omagade_2308
GWJ Participation Level
6
Team Size
1
Generative AI Disclosure
Hell yes! It's a difficult platformer but I like games like this. Maybe the character is a bit fast and I wish I could have done micro jump for jumping the projectiles. But overall I had a lot of fun!

Amazing for a one-person entry.
I wanna dislike this game based on how frustrating some things were. But honestly, this fits right in to the retro theme, and how those games would have played. So I can’t even be mad about it.
Yeah. Good work. Loved the sound. Tried 2 levels. Got bulshitted by the boss. Ragequit. 10/10 Retro
Very cute entry that fits the theme excellently! The platforming was a bit too difficult for my taste, I think the player accelerates and decelerates more intensely than I expected when judging jumps, etc. Nevertheless I'm really impressed that you implemented plenty of content and a control bindings menu all by yourself in the 9 days! Great entry :)
The mage looks very cute but the difficulty isn't :) It's a solid platformer that I'd like to return too after the voting period is over.. I need to finish that fire level...
i had a lot of fun with this! personally not a fan of the old school mindset where you have to replay the whole level after dying to the stage boss but they were short enough where i learned how to run right through most of them. The earth stage boss' charge attack jumpscared me the first time i encountered it lol
i did manage to beat the game despite not being great at mega man-eque platformers! great job!
I really like your art style! And that I could switch to "easy", because I needed all the health I can get =)
What about having each stage a different music? I think it would greatly improve it.
Had fun with your game!
Three hitpoints and no checkpoints is pretty brutal, but nonetheless:

The amount of content here is impressive, but I think it came at the expense of refinement. The motion sickness that others have reported might be because the camera follows the player's Y position so rigidly, coupled with how quick the jump is. I've seen some games alleviate it by having the camera's Y position stick relative to the last point where the player was grounded, as long as the player stays within a certain boundary.
Nonetheless, I had fun with this! The music is nice and jaunty, and it was satisfying to beat each level given how exact you had to be.
Right off the bat I found your page and your art style super charming. I enjoyed the difficulty too! I had to really be patient with some of my jumps and with avoiding enemies. Great job!
The platforming feels a bit slippery, maybe a little more friction/drag on accel would help.
Sure has the NES difficulty as well as the colour palette lol. Great work, it’s super impressive how much content there is to play!
Solid well rounded game, one of the most authentic takes on the retro aesthetic I’ve seen yet! Found the first level without double damage challenging, but found the difficulty afterward rewarding. Loved all the bosses too, though the earth one scared the living spook out of me the first time I took it on with 1 health haha
very fun music! the combination of the textures and camera movement made me a bit seasick so i had to stop playing before i got very far.
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