Challenging platformer!
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Pixel Climber's itch.io pageHow does your game incorporate the theme?
I took the theme to imply scale, in the sense of scaling a wall, or surface. Pixel Climber is just that - you're attempting to scale the terrain and reach the goal at the end.
Also bonus point, for the sheer *scale* of the task ahead ! I enjoyed the level design on this one quite a lot, so I made a nice and large map! Enjoy!!
Did you use any sort of AI during the development of your submission?
Comments
Looked promising, but couldn't play since I have a high resolution display, everything was tiny and I could see like half the map at once.
Didn't expect the first submission I played to be a rage game lol
Very nice atmosphere, and I like the shadow you put underneath the tiles. Gave some depth to the simple scene.
Not a fan of the portals. I went out of my way to get to one thinking it'd be something useful only to be teleported back down and have to replay a bunch. And the tiles vertically above each other are incredibly difficult to work with to a point where it stops being fun for me. Of course the challenge is the point, but it feels more like it's challenging because it doesn't control as well as I want (re: no coyote time) rather than the level design itself.
Thank you for playing and leaving feedback! I am sorry you landed on a rage game first, of all the other submissions!
Coyote time is a common request, and something I did try to implement but struggled to find a time delay which didnt immediately make the level trivial to complete. It is something I am considering spending more time on once the judging period is over.
I hope overall it wasnt too rage-inducing!!
Geeze, and I thought we made a tough platformer... I wish I could zoom in more, on a 4k display everything is so tiny, and desperately needs coyote time, and if the little yellow treasure boxes are supposed to do something I couldn't figure it out... but other than that, I'm kinda fond of it, controls feel nice.
Also Grubbins is clearly the best, I will not tolerate this character selection screen Grubbins slander.
Thank you for your comment and time spent playing my game!!
I think the 4k display is a very useful note - I don't have one myself and none of my friends do.. so that feedback was never given before! I may look to add a scrollable zoom in/out feature after the judging, to work better on higher res displays.
I think I have also overlooked communicating that the intention was a rage-game, so the yellow chests aren't intended to do anything, I hadn't intended for the player to be able to even reach any and instead just be an extra level of rage-baiting, that they could be seen and might have something good inside and then never be able to reach.. but I think after a round or two of character tuning, I unintentionally made it possible for a few of them to be reached - so that's something I need to fix too! ;)
I will check your game out today, and leave you a comment too!
This is an incredible entry in the context of this game jam, utilizing simple mechanics and detailed level design. This isn't my type of game at all, but I can happily say I reached the top after 1205.10 seconds and I loved the experience. Great atmosphere and humor as well! Well done!
I really like game's atmosphere and art direction, pretty great match with music.
Congratulations on your submission!







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