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Thank you for the feedback! We tried to slow down the boiling for when it was up close, but I reckon it probably could’ve been slowed down a bit more to avoid disorienting the player! Likely would add an option to disable it, if we had more time! Glad you enjoyed what we went for with the visual separation, though!

We did realize a little too late the multiple shortcomings of the phone puzzle, but by that point it was a little difficult to rework how it was built. I’d definitely provide more clarity in the visual feedback and match up the sounds better, at the very least.

Thanks a lot for the playthrough and the rating!