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Foothold's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #64 | 3.375 | 3.375 |
| End-of-life plan | #65 | 3.750 | 3.750 |
| Graphics | #94 | 3.312 | 3.312 |
| Overall | #139 | 3.125 | 3.125 |
| Sounds | #154 | 2.812 | 2.812 |
| Theme relevance | #276 | 2.375 | 2.375 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Source Code URL
https://github.com/sleipnir029/quench/tree/main/games/03-afterimage
End life plan
This is always be playable on browser and/or can be build from source
Transparency note
I have used AI to wirte codes and create art programmatically rather than generative, used aseprite with pixel-mcp to programmatically create game assests. Instead of procrastination, I can create what I imagine with AI, so it's better for prototype and that's all the time some of us may have.
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Comments
This mechanic is really creative and interesting.
Some levels felt a bit repetitive, but from what I understood, that seemed to be intentional.
I also missed having some background music.
I really liked the narrator's dialogue—it kept me curious about what he was going to say in the next level. :)
Thank you so much. And yes, true - music woud have been made it better!
Novel concept. Minimalist. Well done.
Thanks a lot!!!
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cool concept! nice graphics as well!
Thank you!!!
A nice and calm puzzle game. It was fun to play through, but I feel like the "selves" mechanic was a bit underwhelming since all the puzzle solutions are very obvious and repetitive.
Yes it was intentionally like this, like the boring repetitive tasks that we all know we need to do but don't do as it feels like we already know that. But true, it needs a bit more variation in difficulty level - thank you so much for your feedback!
I had fun completing this game although most of the levels repeated themselves and were very straightforward. I failed to see the theme relevance
tbh, tried more of an abstract approach. while chasing a goal (i.e. high score) - we fail but we should never give up, we stand on top our failed selves to reach the goal. More of a self expression rather than matching the theme, while levels were made to reflect repeatition, doing the boring work again and again.
Another aspect related to the community itself, games that came before inspired the games we play today, success or failure - newer games stand on the shoulder of the pasts, we need those to be playable and played so it inspires the newer generation of creators.
And thank you so much for playing the game and for the feedback!