I do have a thing for mazes, so I had to click this. Not bad for 6 hours. The mouse detection was pretty smooth. Obviously not much there yet, just some mazes on a timer, but I still had fun with this cause mazes are awesome! :D
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Maze of Passing sand's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #4090 | 3.042 | 3.042 |
| Creativity | #7429 | 2.625 | 2.625 |
| Audio | #9690 | 1.375 | 1.375 |
| Narrative | #9758 | 1.417 | 1.417 |
| Artwork | #9774 | 1.708 | 1.708 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There is a counting down timer that pressures you
(Optional) What would you like to be called if GMTK features your game?
Kadin
Comments
fun but I think it's too easy, even on the hardest difficulty
I think this as a mini game works really well, one of the best maze inputs I've ever played.
The mazes were pretty fun. The timer could've been more strict though
Very fun to play. Moving around the maze was quite smooth and I played for a long while. Can't believe you pulled this together in 6 hours!
Great concept. I enjoyed it.
Only downside is that even the biggest mazes were a bit easy.
This was more fun than I thought it would be. I love how your brain starts getting trained on how to find the path the fastest. The easy mode is a too easy so I tried the Harder mode, I would say even that took longer than what I generally would want for a gameplay loop for a jam game, it started to feel like a game of how long can you endure before you're eyes get tired, but eventually the count down timer started to fall down and I lost. I love that you have different difficulty settings.
My first try on harder I got a score of 32.
I don’t know why, but the fading ball trail made me feel like I was crushing it (probably more so than I actually was, lol). I did try out the highest difficulty and it felt like it was not too much trouble to get the counter arbitrarily high. I imagine the time added could be slimmed down a bit for the sake of difficulty balance.
very cool!
I found out it was easiest when i traced from the exit with my eyes to my character.
please let people know you need to fullscreen to see the exits <3
Easy to control maze game but sadly gets a bit boring after a few mazes. Though I like the time pressure, I feel like you could include some more features to tie it into the theme like keeping your multiple solutions but maybe only one of them is the correct number that comes after the previous levels number. Still surprising for only 6 hours of work, good job!
Cool! Maybe newbie question but how did you generate the mazes?
I like how sometimes there are two different targets to choose from, the game is fun!



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