it's difficult, I couldn't beat it after a few goes, but I get the appeal
Play game
The Quota.'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1268 | 3.955 | 3.955 |
| Narrative | #1551 | 3.227 | 3.227 |
| Artwork | #2727 | 3.500 | 3.500 |
| Audio | #3227 | 3.045 | 3.045 |
| Enjoyment | #5238 | 2.795 | 2.795 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The countdown is the literal human lifespan. Time, sanity, and currency are the exact same resource in our game, and you must harvest your workers to keep the clock ticking.
(Optional) Please credit all assets you've used
Assets:
- Clock Pixel Art - Bont
- BOLDPIXELS - Yuki
- Pixel Art UI Essentials - devnik
- Sounds: Freesound.org
(Optional) What would you like to be called if GMTK features your game?
Otero
Comments
Very very cool and interesting take on the theme! It was challenging, but very fun to meet the quota. I enjoyed reading through the devlog as well (i found the title quite funny)
I never understood how to distribute their sanity to keep them alive. I took one second from someone, and then gave another one second... is there a way to accrue more seconds? This game would benefit greatly from a tutorial.
I like the typing sound.
I'd rather the pixel sizes be uniformed than of varying scales, but aside from that it's got a charming look.
Decent entry!
the pixel art + animation for this game was awesome! i really like the idea of the game, i tried really hard to beat it but never got quite there, oh well!
excellent submission, well done :)
Good job for your submission, I did not manage to beat the game although multiple tries. I figured out the best strategy would be to drain the slowest worker the fastest possible and to fill the 2 others, but I only managed to get 384 each time, is it the intended strategy?
Unfortunately it didn't work for me the first text never went away so I couldn't play which is a shame as it looks really interesting :(
the art work in amazing, and the juice when they die is very good, i liked that a lot.
the game itself is very hard, and i was having trouble getting to the quota, so maybe making the game easier would add to it.
also, i was having a bit of trouble clicking the buttons for some reason? i had to click a lot until a click registered. and also if you open the pause menu while the story text is showing, the pause menu in behind the text.
very cool game tho, good job!
The gameplay is a MASSACRE!
I did…what I had too. Left click, Left click, Left click… and then Right click. I regret…NOTHING!!
It's not very obvious at first that they all produce different amounts, but once you have the numbers it's a brief bit of maths to figure out how to win.
I was confused about all the bits about how cleaning the blood would cost time, since it made me think that the actual cleaning would somehow be a gameplay thing.
Really simple and effective concept ! I thought about work when the theme dropped, but I did not know how to implement it. Well done :)
Speaking as a defective asset, I loved this. The ticking clock, the "Big Brother" eye banner, the dour color palette.. just spot-on design choices. And honestly, the first explosion caught me by surprise :O Great work.
great idea, very creative, really struggled to tell who was more productive.



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