Honestly, I Had a lot of fun making this game, and thank you for anyone who rated my game. really appreciate you all.
Play game
10 Sec Hero's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1182 | 3.714 | 3.714 |
| Audio | #1993 | 3.314 | 3.314 |
| Artwork | #2056 | 3.686 | 3.686 |
| Creativity | #5292 | 3.114 | 3.114 |
| Narrative | #7659 | 1.914 | 1.914 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We all know that triangles is the bestagon, so in this game you're one, trying to protect a doorway to the next level from the rest of the evil shapes all under a timer. kill enemies, add time, and enjoy the bestagon.
(Optional) Please credit all assets you've used
bitcount font on google fonts
Gumbel by Levels on FMA
8 Bit Weapon by Micro Boogie on FMA
(Optional) What would you like to be called if GMTK features your game?
The Solo Dev
Comments
Lovely game you've got there! :D The polish is undeniable, the mechanic is intuitive and quite fun to mess around with, and definitely challenging too! x]
Really nice work buddo! x3 If there's one thing I might change, it'd be the camera zoom level changing when you dash, it forces the camera to zoom out and it positions the player away from where it was on screen before causing me to have to re-find where I am on the screen for a second, repeating this each time you dash makes the experience a bit disorienting :/
You did great tho bud! x] Keep up the awesome gamedev!
Cool style and fun simple game!
The game felt overall very smooth and polished, at some points the camera shake was a bit too much for me but at the same time it worked well in the chaotic situation so can't really complain too much about it.
Overall a very positive experience!
I really enjoyed this one! The movement feels great and the whole game has a lot of polish.
I especially liked the balance between protecting the door and managing the timer. It creates a nice risk/reward loop where you want to chase enemies for more time, but you also don’t want to leave the door undefended.
One small thing I noticed is that after the first few seconds, the timer felt a bit too forgiving because enemies give back quite a lot of time. Maybe reducing the time reward per enemy a little could keep that tension going throughout the run.
Great job overall, I had a lot of fun with it!
For how simple it is this game is super fun. Theres a really cool push and pull between having to defend the square in the middle but also needing to kill enemies fast enough to increase your timer. Also theres a lot of polish in the animations and art. Maybe would be nice to have the camera zoomed out a bit more but thats a nitpick really.
Great game love the art and visual style. Love the smooth character controller the movement seems very juicy. Great work overall :) All the best if you like keep the game development running after the game jam.
Very simple but intuitive and fun. I could see this being a really good mobile game
Great fun! The cooldown being lined up with the beat of the music was a nice touch, and the art/effects are great
You’ve mastered Juice! It feels great playing it! Was very fun playing your game :)
Fun little game! The art style is well polished, and the controls feel nice and fluid!
I never thought I'd say this for a game, let alone a game made in mere 4 days, but the game font SLAPS! So vibrant, it almost reminds me of Hotline Miami!
The core loop is fun and addictive, but controls are also quite adequate for a game played in short bursts. Loved my time with it. 👏🏻








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