The boss attacks were a bit bizarre, but otherwise it was an enjoyable time, and it does feel nice. Good job!
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Time to Blob!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #3377 | 3.179 | 3.179 |
| Audio | #4651 | 2.759 | 2.759 |
| Artwork | #5976 | 2.732 | 2.732 |
| Narrative | #6357 | 2.125 | 2.125 |
| Creativity | #7143 | 2.705 | 2.705 |
Ranked from 112 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your time is also your health, and the final boss is a clock. Getting hit removes time, killing enemies adds time. Clock sounds in music.
(Optional) Please credit all assets you've used
Ferretakai, croconura.
(Optional) What would you like to be called if GMTK features your game?
Dylan Salerno
Comments
Cool concept with the health = time mechanic!
Very cute art! I like the simple music in the background too.
Short but entertaining. I miss some game over screen to show that you have lost so it doesn't look like there was an error midgame
It’s the easiest idea to come up with under the theme of a countdown, but you made it fun by unfolding it in a hack-and-slash style. It was hard though.
Not bad! Had decent game feel, I had a fun lil time playing it
Nice game, controls felt good. I would have benefited from a bit more telegraph from enemy attacks, but I may have missed it during my plays. Good stuff!
I really like the art and animations, the frog sprite is my favorite! I started getting into the groove of kiting the enemies into a pile and chipping at them, the final boss destroys me though haha.
Cool game, it was a bit too hard for me but i'm sure it's really cool! Hope you can check mine out
Nice game, had some struggles with the final boss !! I'm still quite confused at why I got hit from time to time, but I like the concept of having to hit enemies to get more time, therefore also putting yourself in their range ^^ Great job !
Very satisfying game to play especially when you hack and slash through many enemies at a time. The countdown mechanics make every kill matter. The sound effects only added to the enjoyment!
I like the concept of combing life and time. I think the dashing enemies could benefit from a foreshadowing move to let the player know in which direction and when they are going to dash. Spamming attack and constantly strafing seemed to help me get through the level.
Thanks for a fun game!
fun. but I did want a little bit more, ngl. still, fun thought :)
this is one of those games i could see getting revisited into a full game after the jam, very fun!
Fun game! handled the small enemies relatively easy by mashing but couldn't get through the boss. Probably a skill issue. Still found it engaging, good job!
Really fun game! Overwhelming very quickly, but perfect for a Jam!





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