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Sell At A Deficit's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #839 | 3.538 | 3.538 |
| Creativity | #2126 | 3.769 | 3.769 |
| Audio | #3834 | 2.923 | 2.923 |
| Artwork | #5198 | 2.923 | 2.923 |
| Enjoyment | #6151 | 2.615 | 2.615 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The timer for Police Arrival counts down. Your money will also count down if you play well.
(Optional) Please credit all assets you've used
Everything was made by me
(Optional) What would you like to be called if GMTK features your game?
SrMrDoodleB
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Comments
It takes 20 seconds to sell a clock that loses you $14 of profit. That is bananas. Am I supposed to be selling 25 clocks that lose $4? The time is too tight!
I Love the story behind this game. It is very hard though.
I thought the interpretation of the theme and creativity were really high, but I needed numbers that were more easy to follow and more information about how much time things would take to sell. (Or, I needed the "reset clock" button to be allowed to be pressed while the timer was ticking for a clock that was taking too long to sell.) It was very frustrating to accidentally sell a clock that would take way too long, and have to just wait the full minute for the timer to run out to try something new. I ended up quitting before I was able to win because I was just too frustrated.
Cool interpretation of the theme!
Not an easy game as it sounds. Played all of it, it's actually a very original take to the theme.
Not an easy game as it sounds. Played all of it, it's actually a very original take to the theme.
Story could've started with lesser dialogue. But pretty good game!