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Ak_Python

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A member registered Aug 03, 2025 · View creator page →

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An idle game with an original mechanic that they don't have. In my opinion, though, the countdown should be shorter, or you can even make it faster and changing speed every now and then.

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Reminder: if you are struggling to complete the game, you can find the solutions in the game's comments

Thank you for the deep feedback.

Just one thing though. I checked myself now and the timer actually stop when you open the notepad. 

I thought exactly the same: the focus of the game shouldn't cost you the run. That's why I made the timer stopping when reading notes and taking them. 

Perhaps you found a bug that rarely happens? I checked multiple times and it always stop when taking notes.

Reminder: if you are struggling to complete the game, you can find the solution in the game's comments

Cool RPG, I wasn't able to defeat the Demon king.

Anyway, the game is actually cool and extremely addicting. The concept is simple but also very original. No one had the same idea.

Also extrememly difficult to complete.

I mean, it's a 92 hours jam. It's normal to not be able to finish all the ideas. Even though, this game has that thing that makes a game feel good. Not sure if I can explain well.
If it will have update in the future I'll be happy to see them.

Oh. I was playing without using the C button. I thought it was for the main menù XD

Reminder: if you are struggling to complete the game, you can find the solution in the game's comments

(1 edit)

You could have used the spoilers to find the solutions. The reason was how the signs were written: blue, red, yellow, green.
Thank you for your feedback

How do this only have 3 ratings? 

Very fun game,  the art is very, very good. Reminds me f cuphead. I'd like to see how this project will develop in the future

I didn't partecipated last year unfortunately. Yes, I actually made it easier because, everytime I make a game, a lot of people say it's to hard. Even like this a lot of people can't reach the end.
About the number of hints, actually, I put more then one for some puzzles. Of course, one is more evident then the others. But yeah it can be a good way to make it less easy to misunderstood.

Fun and short. I done 48 seconds

Our game concept is very similar. Love to see someone else have an idea similar to mine. Of course the whole ambientation is different and there are some differences but still.

Anyway, I'm stucked. Who is Smith? I want to complete this game but I cant find him. Or it's the wrong way?

Anyway, for the small things I have seen, it feels very good. Very good narrative, nice art. There is just a little to silence, but it's fine. I would have put some white noise, maybe to hint the aircraft is flying. But still very good.

Very cool concept, but the game is very hard. It's a little a ragebait game.

Even though the art and the effects are cool and clean, and overall it's a good game.

A very cool and smart puzzle game. I completed a lv with 0.1 seconds left twice!  Good job! Keep it up!

I would love to see this in a multiplayer game. The game is really fun and chaotic.

I'd add one thing: right now you can't jump when you are over objects. It would be very fun to do parkour on them on get to high places

How I feel after getting burned, cutted by giant axes and smashed from giant rocks.

Anyway, it's a well made game. The control are responsive and the game isn't laggy at all. Good job.

Hard to understand in the beginning, also because I couldn't see the colored arrow at left and right.

Even though, once you understand how to play, it's fun and, still, not easy.

It would be cool to know more than one turn in the future, so you can plan better. Or, for example, after one color there is always the same one.

But still, an enjoyable game. It would be cool to see this 4 dimentions-thing more developed in the future

Very cozy game. It also teaches things.

I only feel bad for the ccockroachs.

Music would have been a very nice addiction, but I guess it's not a big deal. Just add it after the jam.

The art is actually cool.

If you are really stucked, in the comment up here there are the solutions.

Very cool concept, balanced game. It's easy to play but very hard to master.

I would like to have more games like this. jk

This game reminds me of diep io and a roguelike merged into one game. I like this idea.

The upgrades are cool and unusual (big shot if ends with 9 for exampe, or movement speed on odds). I'd say it's very original.

The graphics are basic but coherent. It's an easy an fun game.

Yep, as the others said, the levels last a little bit too long.

In my opinion, the best part of this game is the progression tree and it's what make me what to continue playing.

I'd like to see some different type of enemies, though. Also, I think there should be a game over state for the player. 

So, there is a big problem in this game.  The only arrow key that works is the right one, so I can only go right.

Actually, even though I think it's not intentional, it gives some more strategy to the game.

ps. Is this made with scratch?

Personally, I love the sound effects and the music a lot. Probably the best of all the games I tried for the jam.

Actually, also the rest is very well made. I'm just not that good at doing 4 tasks at the same time, I think, but it's probably only skill issue.

Cool and effective art style, the controls are responsive and the game feels polished.

Just a few things:

  • There is a jump ability in the game. Not sure what it is for
  • Sometimes (very rarely actually) the foods appear to far from the center of the map. What I mean is that they are half in the map and half outside, and the player can't take them
  • A button to stop the game would have been very nice. You could have also put the music settings there

At my first try, I did 23100. Not sure if I played with the right strategy.

Cool and effective art style, the controls are responsive and the game feels polished.

Just a few things:

  • There is a jump ability in the game. Not sure what it is for
  • Sometimes (very rarely actually) the foods appear to far from the center of the map. What I mean is that they are half in the map and half outside, and the player can't take them
  • A button to stop the game would have been very nice. You could have also put the music settings there

At my first try, I did 23100. Not sure if I played with the right strategy.

Yes, you are right on everything.

I though the same thing on the interactables, so I tried making the background blue and them not blue. Perhaps I should make a small text appear when you are close enough? Saying "Interact" for example.

SInce a lot of people are struggling with the puzzles, I will write here the solutions. Please do not read them if you already completed the game. It would just ruin your experience.

SPOILER ALERT












 First mechanism: click in this order, star-sun-moon-planet. Red the rock higher on the level to understand why

Second mechanism: today is 16/02. At day one, it was 15/02. Now it's day 2 (look the notes)

Third: you need to activate the lever in the first room, and only that. You will find a note of peter saying why.

Last one, the bomb: cut red and blue. You should try to understand what James Yellow means with the sign method. Maybe you sould what at the surname of the guys Lukas Red, Jones Yellow Henry Blue, Peter Green. That's it. Hope you like the end of the game, it's the best part in my opinion

If you want, you can read the solutions in the comments. I swear the end is worth the effort :)

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SInce a lot of people are struggling with the puzzles, I will write here the solutions. Please do not read them if you didn't already completed the game. It would just ruin your experience.

























First mechanism: click in this order, star-sun-moon-planet. Red the rock higher on the level to understand why

Second mechanism: today is 16/02. At day one, it was 15/02. Now it's day 2 (look the notes)

Third: you need to activate the lever in the first room, and only that. You will find a note of peter saying why.

Last one, the bomb: cut red and blue. You should try to understand what James Yellow means with the sign method. Maybe you sould what at the surname of the guys Lukas Red, Jones Yellow Henry Blue, Peter Green.

That's it. Hope you like the end of the game, it's the best part in my opinion

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if you are someone who still has to play the game, DO NOT READ THIS COMMENT






You should activate only and exclusively the lever in the first room. It should then open.

I suggest trying to complete the game, the ending is my favorite part.

First multiplayer game I saw here, it's definitely a bonus point. I don't know why, but while playing most of the time whom is playing player 1 (the guy who catch) wins. It's probably skill issue.
Anyway, cool idea for this jam.

Didn't know a simple mechanic like this could become this fun.
the only thing I have to suggest you is to add some controls instruction, because it took a while to understand how to play.

Very chill and cozy game. Play this if you want to relax. jk

Not an easy game as it sounds. Played all of it,  it's actually a very original take to the theme.

Not an easy game as it sounds. Played all of it,  it's actually a very original take to the theme.

Absolute cinema!
Funniest game of the jam for sure. No way something is better than this.
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