An idle game with an original mechanic that they don't have. In my opinion, though, the countdown should be shorter, or you can even make it faster and changing speed every now and then.
Ak_Python
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Thank you for the deep feedback.
Just one thing though. I checked myself now and the timer actually stop when you open the notepad.
I thought exactly the same: the focus of the game shouldn't cost you the run. That's why I made the timer stopping when reading notes and taking them.
Perhaps you found a bug that rarely happens? I checked multiple times and it always stop when taking notes.
I didn't partecipated last year unfortunately. Yes, I actually made it easier because, everytime I make a game, a lot of people say it's to hard. Even like this a lot of people can't reach the end.
About the number of hints, actually, I put more then one for some puzzles. Of course, one is more evident then the others. But yeah it can be a good way to make it less easy to misunderstood.
Our game concept is very similar. Love to see someone else have an idea similar to mine. Of course the whole ambientation is different and there are some differences but still.
Anyway, I'm stucked. Who is Smith? I want to complete this game but I cant find him. Or it's the wrong way?
Anyway, for the small things I have seen, it feels very good. Very good narrative, nice art. There is just a little to silence, but it's fine. I would have put some white noise, maybe to hint the aircraft is flying. But still very good.
Hard to understand in the beginning, also because I couldn't see the colored arrow at left and right.
Even though, once you understand how to play, it's fun and, still, not easy.
It would be cool to know more than one turn in the future, so you can plan better. Or, for example, after one color there is always the same one.
But still, an enjoyable game. It would be cool to see this 4 dimentions-thing more developed in the future
This game reminds me of diep io and a roguelike merged into one game. I like this idea.
The upgrades are cool and unusual (big shot if ends with 9 for exampe, or movement speed on odds). I'd say it's very original.
The graphics are basic but coherent. It's an easy an fun game.
Yep, as the others said, the levels last a little bit too long.
Cool and effective art style, the controls are responsive and the game feels polished.
Just a few things:
- There is a jump ability in the game. Not sure what it is for
- Sometimes (very rarely actually) the foods appear to far from the center of the map. What I mean is that they are half in the map and half outside, and the player can't take them
- A button to stop the game would have been very nice. You could have also put the music settings there
At my first try, I did 23100. Not sure if I played with the right strategy.
Cool and effective art style, the controls are responsive and the game feels polished.
Just a few things:
- There is a jump ability in the game. Not sure what it is for
- Sometimes (very rarely actually) the foods appear to far from the center of the map. What I mean is that they are half in the map and half outside, and the player can't take them
- A button to stop the game would have been very nice. You could have also put the music settings there
At my first try, I did 23100. Not sure if I played with the right strategy.
SInce a lot of people are struggling with the puzzles, I will write here the solutions. Please do not read them if you already completed the game. It would just ruin your experience.
SPOILER ALERT
First mechanism: click in this order, star-sun-moon-planet. Red the rock higher on the level to understand why
Second mechanism: today is 16/02. At day one, it was 15/02. Now it's day 2 (look the notes)
Third: you need to activate the lever in the first room, and only that. You will find a note of peter saying why.
Last one, the bomb: cut red and blue. You should try to understand what James Yellow means with the sign method. Maybe you sould what at the surname of the guys Lukas Red, Jones Yellow Henry Blue, Peter Green.
That's it. Hope you like the end of the game, it's the best part in my opinion
SInce a lot of people are struggling with the puzzles, I will write here the solutions. Please do not read them if you didn't already completed the game. It would just ruin your experience.
First mechanism: click in this order, star-sun-moon-planet. Red the rock higher on the level to understand why
Second mechanism: today is 16/02. At day one, it was 15/02. Now it's day 2 (look the notes)
Third: you need to activate the lever in the first room, and only that. You will find a note of peter saying why.
Last one, the bomb: cut red and blue. You should try to understand what James Yellow means with the sign method. Maybe you sould what at the surname of the guys Lukas Red, Jones Yellow Henry Blue, Peter Green.
That's it. Hope you like the end of the game, it's the best part in my opinion








