Cleverly made puzzle game. I really like the playable character's design
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Move&Decay's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1330 | 3.942 | 3.942 |
| Audio | #1378 | 3.465 | 3.465 |
| Enjoyment | #1527 | 3.616 | 3.616 |
| Artwork | #2114 | 3.674 | 3.674 |
| Narrative | #4912 | 2.372 | 2.372 |
Ranked from 86 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Every single tile has a count down on them that reduces every move, when it reaches 0 the tile dissapears, alongside with everything on top of it, enemies also have a count down to when they can move.
(Optional) Please credit all assets you've used
every sprite except the knight, is made by me
the knight is made by my friend yossef_fl, that is the only sprite he made for the game
some sound effects are made by me, the rest are miscellaneous Creative Commons 0 No Attribution sound effects
original music theme made by my friend sable, final version based on that theme by my friend netlargo
(Optional) What would you like to be called if GMTK features your game?
Niko
Comments
This game is pretty cool! The loading screen makes me curious as to how you made it. One of the rooms really reminds me of one of the puzzles from Snowdin in Undertale. The art looks great and the chess influence is great! The pawn really makes you rethink how some paths. Pretty good puzzle game, good job!
What a well made puzzle game! I love the little sound on the ice when you slide over it, it's perfect! The movement is a bit clunky, like the animation is nice, but because of the slow movement and the delay, I feel like I double input a lot and go one side too far. When you're on ice and you press again, you fall off once you get there, I think it's just a bug :p
Great game! I got stuck on the puzzle with 2 pawns where you start in the zig zag ice path, I tried but got no idea how to beat that without it breaking
Anyway, wel done on this one :)
This game was fun and well executed ! The only thing that I didn't like so much was that we don't have any visual feedback to know which tiles will fall. I imagine that it was a design decision and I respect that, but I admit that I would prefer a more predictable puzzle playstyle than this die and retry-ish system.
Anyway, everyone have his own preferences, and you did a great job : the visuals are good, the sound design is great, and the gameplay is pretty clear and well balanced in terms of difficulty.
Great job !
The disappearing tiles make every move matter, and the puzzle ideas build up really nicely. I liked how the tutorial explains things without dumping too much at once, and the later levels gave me some great aha moments. The art and sound work really well together too.
Nice puzzle game, you could consider having the numbers displayed as default, as most players will hold the shift button to see the numbers most of the time
Wow. Amazing game. Would really like to see a full version of this. The tutorial ingame is such an easy way to understand everything without overstimulating the player. Clearly a 5/5 in every available category for me.
YOU CAN'T FOOL A FELLOW DELTAROTTED LIKE ME!
At first i saw the animated scrolling background and said "that's just a coincidence, it's a simple background"
Then I saw the heart shaped level "another coincidence"
THEN I SAW THE EXACT TILE-BY-TILE SNOWDIN ICE PUZZLE PATTERN! HAHAHAHAHA (if my pattern recognition activated for that, that means I'm in too deep and passed the point of no return brainrot i guess)
Anyway that's not at all a critique, i really loved the game and you introduce very original concepts to the classic ice sliding puzzle! Great job, keep it up!
Yeah, i mean, ice sliding is a very common trope, it's not like undertale invented it at all. Anyway i then finished the game, the later levels are way way better than the first ones, they force you to think multiple moves ahead, and definitely has that "aha!" moment that puzzles should look for, great job!
interesting concept and execution. i like the difficulty curve and the level design. good work!
Wow, super satisfying working out the puzzel and being left with only the final move to the goal. Lovely game and appreciate the thought that went into the level design.
I died an embarrassing number of times to the pawns despite learning exactly how they move and attack half a dozen levels prior. I liked the level with the knights where they slowly take each other out until you only have the one remaining knight to deal with.
Great puzzle design! Avoiding enemies was a very fun navigational challenge.
As for constructive criticism, I think it would have been great if there was some way to see the tile durability without holding shift.
Neat little puzzle game! The mechanics are straightforward but the level design is well done. The last few levels took me a few tries, but I never felt I was stuck, i.e. just the right amount of challenge! One of the best puzzle games I've played in the jam so far. Well done!
very creative and fun game. would love to see this game in the mobile playstore so I can keep playing this game





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