It's kinda convoluted and it took me a few tries before i understood exactly what i am supposed to be doing but its a pretty fun fallingblock game once you understand it. From what i played i feel it maybe takes a bit too much luck to get a good score? sometimes it felt like i was only getting yellow blocks for an extended period of time at a rate where breaking them wasn't very feasible.
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I can't disagree! I implemented a shuffle bag for spawning the blocks, but it didn't completely fix "droughts". Tuning the block percentages might have helped, but I think the trade-offs between the block types just don't quite work. Still, it's a bit more ambitious than the snake clone I made for last year, and as a second game it is definitely a game! Thanks for playing!