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Unwound (GMTK2026)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #208 | 4.500 | 4.500 |
| Audio | #1464 | 3.438 | 3.438 |
| Creativity | #1911 | 3.812 | 3.812 |
| Enjoyment | #2801 | 3.312 | 3.312 |
| Narrative | #4572 | 2.438 | 2.438 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have limited movement points and need to steal from time boxes in order to make it through the level
(Optional) Please credit all assets you've used
Made everything myself
(Optional) What would you like to be called if GMTK features your game?
Udo
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Comments
The game got me hooked especially on level 2 and couldn't figure it out.
I really like the art style you’ve done for this. I’m surprised I haven’t seen more sokobon-ish games for this jam since I think it can be applied to the theme in a lot of ways.
I can't beat level 2 :-(
incredible visuals as well as solid concept but man do i wish i could beat level 2, i could not get more than one box in the portal. i dont know if that's a glitch or me being dumb but i couldn't get past that, but i think with more work and playtesting this would be really good, i adore the aesthetic :>
I like the visual style and the idea! It was really captivating haha but it made me feel stupid, cuz I couldn't pass the second level! I tried so hard! Great job!
I couldn't figure out how to beat level 2 so I applied the console fix. For some reason it couldn't find Game so I poked around in the debugger and html trying to find how to access it, thinking it was maybe obfuscated or something. But then at some point it magically worked and Game suddenly existed and the timer was increased. No clue what I did to trigger this :D
About the game itself: The visual effects are very neat! I like the subtle detail that the cubes emit a particle beam towards the nearest target. Could use some more levels but we've all been there :') so that's totally understandable.
Good stuff!
Thank you for trying it out! Yeah, it's just vanilla JS, not compiled from anything. You should be able to patch the 2nd level by executing "Game.state.player_time = 8" from the console.
PS: hey do I know you from the LD discord? :D
Great concept !
+ Hope to try our game
There is a bug in the second level that makes it unbeatable. You can give yourself more time at the beginning of the 2nd level by typing this into the browser console: "Game.state.player_time = 8" (without the quotes) and hit enter. Sorry about the inconvenience!
Love the idea, and presented super well too - just wish I could beat level 2!
awsome art. cool idea. i stuggled on level two, have no idea how to solve this.
i didnt get the mechanic but THE PARTICLE EFFECTS WOAHGHH
Yeah sorry I ran out of time, just a few more hours and there'd be actual levels 😬
Relatable, as a gamedev myself