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A jam submission

Escape the DungeonView game page

Submitted by DEGUNER — 1 hour, 4 minutes before the deadline
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Escape the Dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#5754.1834.183
Enjoyment#6543.9003.900
Audio#7033.6833.683
Artwork#8984.0834.083
Narrative#42332.5002.500

Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The Countdown is the main mechanic to execute the game.

(Optional) Please credit all assets you've used
SFXs: made with jsfxr.
BGM: https://dova-s.jp/en/bgm/detail/1978

(Optional) What would you like to be called if GMTK features your game?
DEGUNER

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Comments

Viewing comments 38 to 19 of 38 · Next page · Last page
Submitted

good replayability and fun mechanics and choices for the dungeon. gg!

Submitted

love the jumping animation, its so satisfyinggg

Submitted

A really enjoyable platformer! The coyote time feels perfectly tuned, and the movement is smooth and predictable. The animations make every action feel responsive, and the music is excellent. A very strong entry!

Submitted

charming visuals, tight controls, and unique countdown for randomization. interesting concept!

Submitted

Amazing game! Having level changes tied to a countdown is such an interesting direction to take the theme in. And the execution was really well done too. Definitely has a lot of potential for expansion too. Very well done!

Submitted

Loved the concept and the polish, I feel this game has potential to expand with different levels and mechanics.

Submitted

Very smart concept ! having the actions pile up really adds to the chaos. It would hel a bit to have a recap of all 15 steps while chosing the new one so can plan a bit. And of course great pixel art and sound design !

Submitted

Art and animations are very cute. I love the idea of tying events to each second of the countdown. I kept getting hit while jumping on the heads of the enemies, I think some hitboxes need to be tweaked or processed in a different order. Otherwise this is very fun and impressive for a 24 hour period. Great work! \o/

Submitted

very nice entry, a small concept which is well executed. I think at 24 hours, I only had a box which you could move around.

Submitted

Incredible for 24 hours! Super polished, a fun and creative idea and overall very well done. Keep it up! :D

Submitted

Very creative! Animation and sounds are great! I love the game design as well. Perfect

Submitted(+1)

Fun simple concept, nice animation and game feel, especially for 24 hours. My only issue was I felt the mushrooms jumped too high and made it feel a bit unfair.

Developer

That’s true, it’s hard to aim for the enemies’ head when they jump as high as us. We plan to have an effect that boost the mushrooms’ jump strength instead of leaving it at default.

Thank you for playing our game and leaving feedback! ლ(╹◡╹ლ)

Submitted (1 edit) (+1)

This is so cool. 

I love when the whole stage rotates its very epic.

Music goes hard too.


Sometimes even when jumping on top of the enemies I also take damage after killing them.

Developer

Hic the enemies surely have hitbox issue, we will fix it post jam. Thank you for playing our game and leaving comment! ╰(°▽°)╯

Submitted(+1)

I really love the music

Developer

All credits for the music belongs to もっぴーさうんどさん from dova-syndrome! He created such a piece. And thank you for playing our game!

Submitted(+1)

Super cool concept and executed so well! Loved the incremental way it built. Very polished and super solid game loop.

Great work :)

Developer

Thank you for playing our game and leaving such kind words, it really makes our day! ヽ(✿゚▽゚)ノ

Submitted(+1)

Fun, polished, and really good game. Player design their own level and it was super sastify to jump on top of the enemy mushroom
Sometimes I swear I jump correctly but still get hit, and both me and the enemy die, so i think it a bug
But amazing game and really good music

Developer

It’s surely a bug! The cause may be the function to disable enemies’ hitboxes was called after it triggered, since we messed a bit with the time scale for impacting frame.

But we’re really glad that you play and leave us feedback! Thank you ( •̀ ω •́ )✧

Submitted(+1)

Super polished, I think the idea of choosing your own obstacles adds a lot to the game. I was enjoying just staying on the top and avoiding all the enemies until I forgot that there was a “rotate” modifier and then i just fell into the pit of enemies and died, which made me realise that this game probably has a lot of potential in terms of movement tech!

Developer

We’re glad that you liked the idea! Adding movement techs as upgrades for the character to fight against the obstacles is also what we’re thinking about, or maybe the obstacles can also “move”, something like jumping spikes, etc.

Thank you for playing our game and leaving your thought <(_ _)>

Submitted(+1)

Something to make the "pick 2" mechanic more clear that it's part of the dungeon's timeline would help clarify things I think. I kind of imagined it off a similar addition to the UI in level that could be added to enemies coming in to the timeline, a slight offset as they move to their slot in the timeline. I would want to see more of the timeline too (even just one more slot cause I like the subtle fade in as the last slot fills in and it almost feels like a fourth slot with how you can picture the counter going down in your head).

Anyways, I really love the game and think it has a ton of potential. The audio was spot on, only noticed it when I went to rate it because it fit the vibes and the mechanics perfectly.

Developer

Thank you sooooo much for leaving such a detail feedback, we really appreciate that! And your idea is brilliant, we can change the picking UI to the main region while keeping the time wheel still. Therefore, after picking an effect, the wheel can scroll to selected time and the effect can fly snapped into the wheel - which will be really satisfying.

Once again, we’re glad that you’ve tried our game, thank you!

Submitted (1 edit) (+1)

Choosing your own demise, great and unique concept indeed (≧∇≦)ノ. Loved the art, the music and the gameplay is smooth too. The character reminds me of Dadish with legs, its amazing. Great job!!

Developer

Thank you sooooo much for playing our game and leaving your thoughts (✿◡‿◡)

Submitted(+1)

Definitely one of the most creative interpretation on the theme so far. And a very fun gameplay loop that perfectly scale as time goes on too, you guys did a really great job compare to our game haha.

Developer(+1)

We’re glad to hear such a compliment from you. And our games are different in genre, we find your game great too! Thank you for playing our game ヾ(@⌒ー⌒@)ノ

Viewing comments 38 to 19 of 38 · Next page · Last page