Play game
Aquamarine's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #645 | 4.188 | 4.188 |
| Creativity | #1468 | 3.917 | 3.917 |
| Audio | #1598 | 3.406 | 3.406 |
| Enjoyment | #2801 | 3.312 | 3.312 |
| Narrative | #4462 | 2.458 | 2.458 |
Ranked from 96 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player's movement occurs on a set countdown each level.
(Optional) Please credit all assets you've used
see description for full credits, all assets created by me
(Optional) What would you like to be called if GMTK features your game?
slimewitch
Leave a comment
Log in with itch.io to leave a comment.



Comments
tough as nails as always, I'm not cut for this level of difficulty XD I think it's fine to make a difficult game but I do wonder if the game would improve from less floaty controls, it doesn't seem to do much other than make things harder by reducing player control, which is never a very good feeling as a player. Other than that you've done a wonderful job with the art and vibes, I really love how clean this style is. Great work as always!
🪼
fun game i like this gameplay and idea you gotta time the movement
This is an awesome idea, it sorta makes me yearn for a rhythmic soundtrack that syncs with the swimming but that's obviously outside the scope of this. Excellent work, bookmarked your page and am excited to play your other stuff!
Such a cool mechanic and a great setting for a game. I love the underwater theme. Great idea!
You're a brilliant developer. I'm glad to understand the style of games you make, and I was happy to see your submission for this year as well. gg man, always excited to see what you make next.
Pretty tough. I think a retry button would help make it smoother to get back into it when you find yourself in an untenable situation, which occurs a lot. Though I found it frustrating, I was compelled to finish. Good job.
I'm gonna start with a really small detail that I think shows the care on this.. the way the game-palette colour matches the colour of the game-page so it looks seamless; that was the first impression and immediately I thought "oh this is gonna be a good'un".
And whad'ya know, it absolutely was! Crazy smart conceptually having the countdown relate to an uncontrollable input timing, not seen anything quite like it. Gave a really nice tempo to the levels and whilst it was difficult, I felt the way the pointer sort-of lazily "floats" in the direction you point it felt very.. well.. jellyfish! The challenge was made a lot fairer too by the way the health resets and especially liked how being damaged allowed you to stop and take a breather. It was the little balances that made me keep picking it up after copping it.
Stylistically awesome too, the little outline on the player and the background and movement effects were on-point, palette choice is sublime.
Absolutely loved it!
It is really hard to master! BUT ITS REALLY ENJOIABLE! beautiful relaxing music
The first level was pretty easy, but gave up on level 3, though these aren't really my kind of game. Art and sfx look and sound nice though. Would be a little bit easier if bumping into a wall didn't mean getting reset each time, since could use up a heart to get into a better position for the next jump. Really like the color theme.
was there any specific pain point with level 3 in particular? was it the speed? i'm a little confused by your critique of the reset system as it hasn't come up before, if you have hearts, it just goes back to where you last dashed from and you're free to aim as you please with no time pressure - on that particular level i couldn't really find a death spot where it was all that hard to move into a decent spot to continue from, but i could be wrong! i might just have the developer's curse of knowing the exact quirks of my movement system. your game looks really interesting btw, i'm gonna try to slot it in before ratings close
Ah, I meant 4rth stage not 3rd. Tried again and made it further but still struggled a bit with stage 4. As for the reset thing I just mean the um knockback effect when you run into a wall how it resets to the last jump. If you want to watch me struggle with it, here's a video:
I do like how at least get a chance to reposition after a messup. I also like how it speeds up.
ah i see. nice try though! you got most of the way through, thanks for the video too - very helpful to see in action
Only other thing I can think to say about it is that the stage name font not easy to read. Made it all the way to Licktenberg, or Lichkenberg or something. and then it shake around so Lich looks like Lidb. It is kinda neat how the letters dance, but Ig is ok that is not easy to read since nothing really important written.
Easy to pick up, hard to master! This game is fun and pretty.
imprecise indeed! really cool arts.
Very convincing with a great ambience. My framerate gets too low - very slow PC - so controls are beyond reasonably impossible.
ah that's unfortunate, a download might treat you better in this case? i'm sure it'd be better than web. the game is fairly difficult regardless though
That was a good idea! After downloading I teased my son to try, he managed to finish, and after some tries me too. Really cool abience and absolutely lovely style. After a while I felt I actuallt could mange to gain some control :) Well done.
Simple and efficient. Well, simple isn't the word is it ? Congrats !
The movement of this little guy is simultaneously satisfying and infuriating! It's quite challenging, no false advertising there.
I do love being a jellyfish though. :D
I won!! I love the art and the gameplay is very tricky but fun, good job!
Beat it, was quite tricky, but I liked the fun tech you could do by wallramming.
Levels were interestingly designed, simple but not overly simple, and the graphics and effects were top notch.
Sound effects added a lot, I really liked the sound design.
Very solid submission! A good, simple idea taken close to its logical conclusion, with a stylish presentation - the background shader added a lot. I also wish there was a little less acceleration on the aim rotation (I know that was part of the point, but for some tight corners or levels with quick movement timers it was a little frustrating). But overall I had a great time, maybe my favourite entry so far!
Short and sweet ! I ended up not struggling that much since i'm used to playing difficult (im)precision games, but the level 9 still had me struggle for a bit i have to admit!
(i really liked how i could sacrifice health by crashing into the walls to offset the timings of the long shocks, no clue if that was intended but it worked well for me ^^)
The music/ambience sounds fits amazingly well with the simple spritework, the background just being a scrolling/changing noise texture is just so smart too ! (i need to experiment more with noise someday because it looks so good in this!)
The vibes are just top tier, awesome game !! Loved playing through it ^v^
I'm awful at this game but I still had fun, and that says a lot. Great submission