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Rescue.exe's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #4809 | 2.722 | 2.833 |
| Enjoyment | #5562 | 2.722 | 2.833 |
| Creativity | #5611 | 3.042 | 3.167 |
| Artwork | #5709 | 2.802 | 2.917 |
| Narrative | #8491 | 1.761 | 1.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game fits the mechanics because the player has to rescue the hostage before the countdown ends, otherwise the level restarts. Furthermore, they have to manage the slow-motion and reload times, making the Countdown theme more meaningful.
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Comments
This is how shots (bullets) should work in games.
You die over and over again if you even try to get through without using RMB.
The concept is excellent. You should consider making a full-fledged game based on this mechanic, rather than just a corridor-style level.
This is a perfect example of how shots (bullets) ought to function—not dodging every single machine-gun round like you see even in AAA titles. The projectile speed should be exactly like this.
Great submission! Not sure if it was just me but I couldn't see the countdown timer, it was covered by the slowdown bar at the bottom of the screen, so it made it hard sometimes to understand that I was running out of time. I really like the retro feel to the game though, and I like the way the people were drawn. I lowkey couldn't make it past the second level, but I still had a good time! :)
I really loved SuperHot and this was fun to pick up and play. Hope you have a minute or two to play my game as well!
Loved the vibe and art style! Bullet time mechanics are really fun to play with. It's very hard, but I don't mind that so much, although I do wish the difficulty was more of a curve and less of a spike. The reload isn't very fun, and is quite tedious. Pretty good overall!
Loved the art style, and the BG music. the reload not too much but overall great game
The Superhot mechanic is always a cool thing to see, although the difficulty spike is pretty unforgiving. The reload mechanic also isn't too fun, it feel tedious to wait for each bullet to reload as I only have 4 seconds left on the timer, so there's no room for error.
I like the overall theming and graphics of this game, however I did have a hard time trying to shoot the enemies because the bullets were pretty fast and they were the same color as the players, so I couldn't even tell what I got hit by.
Really cool visuals and the stripped back music is so energizing. It gets hard *quick*. I'm not sure if the reload mechanic is super engaging, but slowing down time is very fun. I think having some more things to do besides move & shoot (dodge, dash, throw weapon) would give this game much more life. Also, I couldn't see the timer as it was stuck behind the slowdown meter, and I kept losing before realizing that I was even being timed. But a really core gameplay loop! Also, shoutout to tutorial levels!