Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Comharra1

58
Posts
7
Followers
6
Following
A member registered Apr 07, 2026 · View creator page →

Creator of

Recent community posts

It looks super cool and stylish...

The start was a bit of a struggle—time (life) was ticking away, yet the enemy wasn't exactly in a rush to attack. But later on, it turns into a total meat grinder.

One small point: that—(I wanted to use a more emotional word)—magnificent shot doesn't actually have a piercing effect; despite the cone shape, it only hits a single point.

This is how shots (bullets) should work in games.

You die over and over again if you even try to get through without using RMB.

The concept is excellent. You should consider making a full-fledged game based on this mechanic, rather than just a corridor-style level.

This is a perfect example of how shots (bullets) ought to function—not dodging every single machine-gun round like you see even in AAA titles. The projectile speed should be exactly like this.

Thank you so much for your time, playing the game, and reviewing it.

You're right. It's my fault regarding questions that should clearly indicate one of the true/lie answer options. I should have rephrase the question as if it were about dice and the maximum number.

Thank you for your review and your time. Hugs.

Thank you so much for playing the game and taking the time to share your feedback. It truly means a lot to me and is the highest compliment I could receive.

Sometimes I'm surprised that people either don't know about some of the features that are right in front of them or simply don't use them. I'm referring to the text effect.

As for your questions: the game contains a pool of 25 questions, with 10 of them selected at random for each playthrough. So you may not have gotten the question about the arrow and the apple, although you most likely saw the target and the arrows.

In the Russian version, the question was: "Did at least one arrow hit the bullseye?" ("bullseye" here is a play on the Russian word яблочко, which literally means "little apple" but also means the center of a target.) That wording doesn't really work in English, so I had to rewrite the question. Instead, it asks about an exact match between an arrow and an apple, and that's why there are apples scattered around the target.

The question about the books is actually quite straightforward. It can only be answered by reading the books. Each book in the room has a letter on it, and when you put those letters together, they spell either TRUE or LIE, which gives you the answer.

Once again, thank you very much. I really appreciate you taking the time to play my game and leave such thoughtful feedback.

Oh, I really love the visuals in *Buckshot Roulette*—sorry for bringing it up as an example.

You’ve done a wonderful job on the game.

(1 edit)

Is there a game that was memorable? Definitely. I probably can't convey (write) the voice acting sounds. But it's something.

I'm not playing for the best time (the best time was 3.17, other runs were sometimes slower, sometimes closer). I'm sure someone managed to last up to 10 minutes. It's more about what it takes.

The visuals are stunning. The effects are excellent. The sound is good. The animation is smooth.

My personal opinion: I would remove the walls; the character disappears into them (especially from below). As an example, imagine there's no visual limitation on the platform from which you can fall (we're somewhere in the air; there are no walls).

But YES, it's a really good, addictive game that keeps you hooked time after time. Where time without action is not your friend.

How much of a gambler are you? One more card or all-in (I've given different examples from different games).

So here too. What are the odds of getting a 3 and 3? Or is it better to get a 4/2 or a straight 6? Or getting a 1, which will ruin your hand. The excitement is amazing. The music is beautifully presented visually.

When playing, the "continue" button doesn't stand out much from the rest of the text.

Thank you, thank you, and thank you again. Feedback is very important; I shouldn't have made this mistake. What the developer knows and how players should know it really makes a huge difference.

Thank you so much for clarifying. From now on, I will always put the player's perspective first. "Why is it like this and not some other way?" and so on.

Thank you again. Hugs.

Thanks for the clarification. And thanks for playing.

This is my first attempt. Now I have a project where I can test and tweak the SETTINGS. After all, the settings are always done last. And all I've learned about the settings is how to adjust the music.

Thanks for playing and giving feedback. It's important for me to understand "what, how, and why" it should work. So I don't make the same mistakes in the future. Hugs.

Thank you so much for trying.

I can't test the game on a Mac (my friends and I don't have Macs). I thought the browser would allow the game to be played on different operating systems.

Thank you. Now I'll know in the future that it's better to double-check on as many different operating systems as possible.

Maybe I’m the new Spider-Man? Nope.

Once you get the hang of the controls, you can jump again and again—repeating the same actions over and over—until you’re halfway up. And then, something goes wrong...

Repeated attempts do pay off, but honestly, the halfway point was my limit.

I kept trying to beat my best run, but I never quite managed it—though I kept giving it a shot anyway.

As for the controls: there’s a marker that appears when you approach a ledge you can grab, but at high speeds, you don't notice it at all. You really need a static crosshair to keep track of things.

Kudos to the team: Colin Savenberg (Programming/Technical Art), Augustin Meurice (Programming), Frédéric Frenot (Modeling/Texturing/Lighting), Déborah Maurel (3D Animation/Sound Design), and Pierre-Emmanuel Macé (Music). The graphics, art, and music are superb. The animation is wonderful, and the controls are incredibly smooth.

I kept choosing the "Hard" room and ended up in a situation where I had no lasers left and only two blades. I guess the game wasn't designed for someone to enter a room with 50+ sheep and leave with only four—HAHA.

Thank you very much. Why isn't it allowed? RMB (Right Mouse Button)...  Thank you so much once again.

(1 edit)

It’s a fantastic game. It kind of reminded me of *Buckshot Roulette*—and I’m a fan of that sort of thing. I really liked it.

Great visuals.

The theme really hit the mark.

It maintains tension perfectly.

10/10—I really enjoyed it.

If you decide to develop this idea further, I’d love to see 1v1 multiplayer. A real player makes mistakes, which can lead to funny moments and stir up emotions for both the player and their opponent. I’d also like to see an extra card slot; the "this one or that one" choice is key here—deciding "I'll play this because it fits, but I'll save that one," while a new card might immediately trigger a game-ending event.

I’ll say it again: the game is wonderful and very well made.

I love drawing.

But why does my detailed character from one painting match everyone? =))))

It's very interesting.

I wish there was at least a two-player co-op game, so they could sort out the consequences of each other's drawings.

This is an addictive game. Excellent. The idea is great.

The idea is good: rewind time through the elements, controlling everything through time. Excellent.

Sometimes there are collision issues caused by complications.

Joke: "I decided to count sheep and fell asleep."

The low-poly style is wonderful. And the artwork is amazing. The posters and stickers are wonderful.

I encountered a problem, perhaps just me (I'm using the Opera browser): if the game restarts to the main menu, I lose mouse control.

P.S. The sheep regenerate randomly (I can't say how many combinations there are). But it's a good game if you have insomnia and want to count sheep.))

It's a good idea.

The wide range of controls probably makes it difficult to get started.

(1 edit)

Just how many mechanics are there?

There's so much variety here. The voxels are excellent.

And the most interesting thing is, "I didn't have time to implement all the mechanics I had planned, so I cut a lot of content from the game and submitted it to the game jam in that state." How many mechanics were there initially? So much variety.

A lot of work went into the game. That's a plus.

But what about the sound (Two browsers won't play it.)? 

The graphics are good. The location is large, with plenty of room to explore and things to find.

1. The timer needs to be displayed in the interface.

2. Navigation is also needed. It's easy to get lost. Without a visible timer, it's difficult to calculate how far you can go.

The first launch was rough; the mouse cursor wouldn't disappear, making controls impossible.

A restart (second launch) fixed the issue. Anyway, the game is wonderful. What else do you need to survive a tornado? Beer, pizza, and good company.

Great concept. It's a good game.

P.S. The issue with the cursor on the first launch needs to be sorted out.

The visuals are lacking.

It needs a sprint mechanic.

The mechanics are wonderful—superb. You mentioned that it’s "something to be further developed in the future"—that’s excellent news. I hope there will be levels where a single wrong move ruins everything, where you have to choose between risking the use of an ability right then or finding another way around, and where the impact of one action can bring everything crashing down. This game has a bright future.

The visuals are lacking.

It needs a sprint mechanic.

The mechanics are wonderful—superb. You mentioned that it’s "something to be further developed in the future"—that’s excellent news. I hope there will be levels where a single wrong move ruins everything, where you have to choose between risking the use of an ability right then or finding another way around, and where the impact of one action can bring everything crashing down. This game has a bright future.

A good foundation.

This idea could very well be developed into a full-fledged game with the addition of more and more cards.

"You are your own worst enemy." I use the spam ability, and I understand that you need to think carefully here.

Chaos. I want chaos...

And I also saw pedestrians. Anyone who's played it will understand. HD

An addictive game. Everything I want is infinite time

+ A very good survival game

+ enemy variety

I'd say the timer (but that's the jam's theme) keeps you on edge.

Nice graphics and music, excellent gameplay.

-  need to minus one bullet. to keep you on edge if you miscalculate.

The game is very good.

good puzzle, wonderful music

(1 edit)

I have a lot of respect for art.

The graphics are stunning.

Upgrading with time, when time isn't just a static resource, is the best idea. Посмотрел кто участвовал, значит  машинный перевод  не требуется.... 

Арты превосходные. Время поставить как валюту на апгрейд, но при этом это же время = игре.  это замечательная идея. 

excellent hit animation

New discoveries have made the game more difficult. =)

art, my respects

You can immediately see that the socks are a year old XD

Intuitively. When the hooks appeared, it became clear that we would now have a hook.

They're all in their proper places, meaning you don't have to look closely unless there's a hook above. Even a baby could figure it out =).

If it's supposed to be there, it will be. That's a huge plus.

I hope the translation worked.

The game's atmosphere is excellent. Everything I need is visible. All the level's interactive objects (hooks) are immediately intuitive.

The music works perfectly with the slow-motion timer.

The game is amazing; the level is instantly clear, but it's bigger than it looks. It's superbly done.

It's EASY to get lost in a store.

Thanks for the hints. But you have to play ahead of them. I'll find the watermelon... I've seen it before...

Is it a time killer? Definitely. He's running around the store like that, good thing they haven't had time to mop the floors yet =)

The visuals are beautiful, it's easy to tell what it is at a glance. The music is great.

In the description, it says "[cursor clipping mainly]" - I've checked it in different browsers and it works fine.

Music: especially the beginning. Give me a magnifying glass and I'll follow the tracks.

It's very short. You can study everything.

Detective - it's a shame you can't bribe him =) for incorrect answers

Save Private Ryan. (1 got stuck, freeing him minus half the team).... We won't make this mistake a second time.

+ You can quickly check the entire game from A to Z.

You can get into the game very quickly.

It feels like someone's drilling into our heads (and that's true), we have to work.

So I said you could check the entire game quickly. On my third attempt, I tried to get everyone through without losses.

At first, I didn't understand. I pressed the button, why isn't it happening?... But later I realized we're at work (we work with our heads), we need to sit down, and voila.

Is it possible to adjust the timers to get onto the platform?

I know I'm the best employee at this establishment.

I organized all the microwaves on an assembly line. I worked ahead of the curve.

The graphics are excellent. The cursor zoom works perfectly, no jumping.

The sanity system is displayed perfectly (I don't see a bar), and the character's shaking seems like it's their fault.

P.S. We don't take sanity checks into account. Employee of the Month is the best.

I love controlling rag dolls. It's always fun.

The music is a plus, if you look at my controls =)

Explosion 1-2-3... Yeah, time to get to the game itself, enough fooling around.

Yeah, right =) Let's continue.

When you control a character, you've definitely seen people like that in real life; maybe someone actually controls them like that.

Rag dolls are a plus.