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Kudos to the team: Colin Savenberg (Programming/Technical Art), Augustin Meurice (Programming), Frédéric Frenot (Modeling/Texturing/Lighting), Déborah Maurel (3D Animation/Sound Design), and Pierre-Emmanuel Macé (Music). The graphics, art, and music are superb. The animation is wonderful, and the controls are incredibly smooth.

I kept choosing the "Hard" room and ended up in a situation where I had no lasers left and only two blades. I guess the game wasn't designed for someone to enter a room with 50+ sheep and leave with only four—HAHA.

Thank you very much!

It’s rare for someone to take an interest in all the developers who contributed to the project, so thanks again!
Yes, the randomisation system isn’t working very well we’re planning to overhaul it for a post-game-jam version.
It’s definitely not right for a difficult room to sometimes have so few weapons.