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Diffuse's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #3715 | 3.263 | 3.263 |
| Narrative | #4918 | 2.368 | 2.368 |
| Audio | #5238 | 2.632 | 2.632 |
| Enjoyment | #5486 | 2.737 | 2.737 |
| Creativity | #7170 | 2.684 | 2.684 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Countdown isn't just a timer in Diffuse, it's the whole game. The bomb you're racing to reach is a literal countdown device, and every system feeds back into it: enemies slow you down, exploration costs time, and your score rewards how much time you saved, not just whether you survived. The clock isn't a side effect of the game, it's the thing the entire game is built around.
(Optional) Please credit all assets you've used
See description
(Optional) What would you like to be called if GMTK features your game?
Saatvik
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Comments
Nice platformer, the art for the platforms felt like an older retro game! Some of the controls/physics/collision felt a little off in spots, but that might just be Unity doing what it does. A future improvement could be adding an audio slider somewhere to the game, not necessary but would be a nice touch. Overall a fun game
Nice game! One issue I found annoying is the Unity friction bug, where you get stuck on walls.
Fun movement! Some little map bugs need to be fine tuned but fun nonethless
fun little platformer
love this game. double jump is very satisfying. you should add some more enemies and keep working on the ui if you decide to continue working on this game, i think there is so much potential here.
I like open world games and parkouring was fun, buuut I sometimes got stuck on walls, in one instance it was the reason a bulk of my time was gone. Still, its a good game
Decent, movement felt very snappy but getting stuck in the walls felt a little annoying. The description and text around the game seems very ChatGPT, sorry if it isn't but thats the vibe I'm getting from it.
That was a fun game to play :D
Great game and that a really solid platformer. But there are some collider issues like getting stuck in some places. Also love the 3d audio
Movement could get some polishing but that a nice take
Really responsive and solid platformer. There were a few moments where my character would get stuck on walls. I could really feel the tension trying to find the last bomb in each level!
completed the second level in one try lets go!!
This game was cozy for me, the double jump definitely made the game easier ( which is awesome for me).
I loved it <3
The tileset here is really nice and the frame rate give it a distinct style (unless I was lagging haha). Like the idea of each level being a zone with no distinct end point, maybe with a little more speed it could be fun to map out the best route
I love the level tileset, it gives a retro Sonic vibe. The overall cohesion of the rest of the assets is a bit lacking though. The font is very generic, the background is not pixelated, etc. The movement was alright, a little too sensitive maybe. I noticed an issue where if you fall into the side of a wall, you remain in the squashed falling sprite and the friction prevents you from sliding down. This was a little weird but didnt ruin my experience. Overall cool game, well done!
The levels are so good! I could feel some unity weirdness in the platforming but that isn't anything on your side, just Unity being Unity. Well done!
I enjoyed exploring the levels in a platformer, it felt a little more open world than most platformers. Good little game!
I like a non linear platforming level. The artwork is cute and the sound effects work well with everything!
Thank you. I loved your game too.