Well done! The core idea is really creative, your levels were well designed, but I think there's a bit too much UI. I don't think everything is really useful and having too much stuff shown can be a bit confusing. And I didn't really know how many coins I had to gather on each levels (but it hasn't really been an issue so maybe it doesn't matter). Anyway, congrats for your game, it was fun!
Play game
Knightfall Caverns's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #2900 | 3.603 | 3.750 |
| Narrative | #2917 | 2.802 | 2.917 |
| Audio | #3586 | 2.962 | 3.083 |
| Enjoyment | #3700 | 3.122 | 3.250 |
| Artwork | #4005 | 3.203 | 3.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A 4-bit counter indicating actions taken by the player and results in level changes.
(Optional) Please credit all assets you've used
See Description for full credits coming soon. but Brackeys Platformer Assets bundle, and OpenGameArt.org CC0 assets other than our team's designs and work.
(Optional) What would you like to be called if GMTK features your game?
Seth Mason with Time Heist Entertainment







Leave a comment
Log in with itch.io to leave a comment.