I like it. This is a very nice technical demo of something new you tried, and I think it might be a useful mechanic to build on further for future games, like perhaps some diving game, mine-explorer thing? Good job!
Play game
(UNFINISHED) Tethered's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #3110 | 3.245 | 3.700 |
| Creativity | #3831 | 3.421 | 3.900 |
| Artwork | #5673 | 2.807 | 3.200 |
| Narrative | #9494 | 1.491 | 1.700 |
| Audio | #10019 | 1.228 | 1.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The tether was going to "count down" (i.e. you have a limited amount of cord) and if it got severed, you would have a time limit to get back to an anchor station. These mechanics did not eventuate.
(Optional) Please credit all assets you've used
All "art" is in-game primitives (really just the main drone character)
(Optional) What would you like to be called if GMTK features your game?
OllieOA, but please don't


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