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The Workplace's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #827 | 3.550 | 3.550 |
| Enjoyment | #1761 | 3.550 | 3.550 |
| Creativity | #2225 | 3.750 | 3.750 |
| Artwork | #3138 | 3.400 | 3.400 |
| Audio | #5819 | 2.500 | 2.500 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are working until the clock strikes 18:00 (6 p.m.) or you finish your assignment
(Optional) Please credit all assets you've used
UI sounds from Independent.nu and Lokif
Computer UI assets from Kenney
See descriptions for other credits.
(Optional) What would you like to be called if GMTK features your game?
Canil Games
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Comments
I like the style and the how you created an office setting. I was a little confused at first think I could keep some employees and wait for the time but you can't I also didn't get one for inappropriate behaviour. I enjoyed playing and the humour.
I liked the style and music! The text on the computer was a bit hard to read though. Also, I’m unsure if the ‘Keep’ button does anything or if it’s bugged but overall I really enjoyed it. Good job!
It was our first time working on Godot and we were using world space interface so we suffered a little with the UI, sorry about that. The keep button passes the employee remain until they show up again. Sometimes you don't have a reason or want to fire them yet. Glad you enjoyed it
a funny game, great presentation too.
I fired myself :) really enjoyed playing this game. Good job!
Love the art direction and the music, was interesting to make those decisions too! Little bits of dialogue helped keep things fresh while making the decisions, too! Good game!
It's clever to turn an HR job into a funny game. Great art and narrative. Well done!
While I didn't really understand what I was doing or why I was doing it, I did have plenty of fun deciding the fate of everyone else. The music was a good fit and I particularly liked the hand-drawn button style on the paperwork, and the animations of the characters. Like one of the other comments, it could do very well with an unsettling creepy/horror undertone to it. One thing I think would have made a huge difference would have been a stamp sound effect on the paper. Still a very enjoyable game. Good job!
It seemed quite boring at first, (working in HR...) but the further in I got, the more and more I was laughing. This was a great countdown game! Great job.
Why does this game feel like one of those cutesy games that turns out to be analog horror. Like Amanda the adventurer. Something about the art and the vay people look and the constant swaying is subtly unsettling and creepy. I love it.
very silly and well done :)
Though i didn't understand well the game, i had some fun playing it, good job, and i love the funny characters and text!
Cute game :D
Really enjoyed the setting and animations, but was a little confused by the gameplay. Maybe a little tutorial at the start could help? Let's circle back and keep up the synergy.
Great setting! Fun concept!!
Was fun! Had a good laugh seeing all the comments from hr. I think some more SFX or office ambience would have improved the experience. I appreciated there being an in game slider for volume. The scene was also set nicely