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A jam submission

AnnhiliskView game page

Submitted by Sehomtselith, Pig Master, Uncle Bobs — 1 hour, 49 seconds before the deadline
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Annhilisk's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#12693.9353.935
Enjoyment#13983.6523.652
Audio#31323.0653.065
Narrative#46732.4132.413
Creativity#53723.0873.087

Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Killstreak, enemy mutation and wave timer countdowns

(Optional) Please credit all assets you've used
100% made by our team!

(Optional) What would you like to be called if GMTK features your game?
Pig Master, Uncle Sam, and Sehom'tselith (say-om-sell-ith)

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Comments

Viewing comments 27 to 8 of 27 · Next page · Last page
Submitted(+1)

i got a bug where i was locked into walking  to the bottom left and ended up dying but this experience was fun! i liked how fast i leveled up, and the variety in enemies kept me playing for a while. nice game!

Submitted(+1)

Overwhelming enough to be a good challenge, fun game :)

Submitted(+1)

i accidentally pressed space a lot hehe

Submitted(+2)

Awesome entry! It was one of those games where I felt overwhelmed with the amount of information I needed to process, but after some time, I got used to the controls and understood what I needed to do. I was hooked! Congratulations to the team!

Submitted(+1)

Great game with cool visuals, audio and gameplay! Good job :)

Submitted(+1)

So much fun! The visuals and audio worked so well together!

Submitted(+1)

Pretty neat, I ike the kill streak mechanic and the ability to set your own pace by spawning waves early if you want. Pretty fun!

Submitted(+1)

Yolo from the BYTESIZED stream. Very cool submission! I liked the God mode setting.  The visuals were also pretty nice so good job!

Submitted(+1)

As someone that plays a lot of bullet-heavens, this is pretty neato! I quite like the fact you can spawn waves early 😄

Submitted

Great artwork. I dont think the game directly ties to count down to tightly, and feels like a generic rouge like. That said, I did enjoy the game for what it is, is def one of the better top down massive surround rouge likes Ive seen in this jam, and I really enjoy the range of upgrades and enemies.

Submitted(+1)

Fun game similar to Brotato kinda. Gameplay is well made and gets progressive as you get upgrades and fight harder waves. I'd suggest adding hit flashes for a little more juice

Submitted(+1)

Pretty fun game! Congrats!

Submitted(+1)

Love the game. One of the few games I have played so far that has really nice replay value. The artwork is great; I also like the music, but I feel like it didn't quite fit the theme. The sound effects are great though! 

Submitted(+1)

Whew survived almost 5 minutes, so I'm basically an e-sports pro. To get a whole upgrade tree like this working for a Jam is astonishing. I also like the graphics and music individually, but I feel like they clash a bit. The graphics (and lore) are pretty grimdark but the soundtrack feels pretty upbeat and urban. That's really my only critique, and as I said they are individually great.

Also the credits screen at the beginning is weirdly stuck in my mind, it's great design

Developer (1 edit) (+1)

5 minutes is insane! Thematic dissonance is definitely worth the shoutout. Glad you liked the team credits splash, I hope putting the team front and center reminds all of us to feel proud of the work we just did in the jam, and feel epic too :)

Submitted

I survived 96 seconds, I like that your audio and graphics are in the same style, it's cool!

Submitted

very fun, and the enemy evolution mechanic is interesting

I think one thing that could be improved is communicating the enemy spawn locations a little better, because I found myself running into them right as they spawned which was frustrating

great game altogether

Developer

Oh shoot!  That was even on my list in the whirlwind of polishing!

Submitted(+1)

I quite enjoyed the visual style and the gameplay felt smooth. I think its a blessing you added all the different settings like auto-fire. I will note the text looked low res (?) on my screen, idk if its a weird thing with canvas layers or how the fullscreen button works?

Peak my high score below \/

Developer

88 with those stats is honestly kinda beastly

Submitted(+1)

This game is super fun! The artstyle and audio are great. 

Typically this genre of game is not my cup of tea, but the gameplay was surprisingly fun! It's cool to see you almost subvert the genre where I'd normally want a small break between waves, but I found myself starting waves as soon as possible to keep my killstreak alive.

I had one or two issues with enemies spawning too close and those small enemies grouping together too much and becoming impossible to kill, but I think that was more of a skill issue than an issue with the game XD

Great job :D

Developer(+1)

Thanks for spending some time with it! I’m glad you found it engaging, even with its foibles :)

Submitted(+1)

Breached the 200 killstreak mark. I would say the most annoying part was the fact that enemies could spawn way too close to the player, which caused several runs to die due to enemies spawning on top of me, especially those little ones. Otherwise, felt nice to play. Visuals and sfx were also quite satisfying.

Developer

holy leaderboard! You’re our highest score I think :)

Submitted

Fun, a classic arena shooter. One thing that I want to change is : Can we stop counting my time when waiting for next wave xDDD I feel so unfair. Because I am strong and killing fast now not rewarding me but punish me by force me waiting

Developer(+1)

oh yeah of course, but if you press spacebar, you can immediately call the next wave :)

Viewing comments 27 to 8 of 27 · Next page · Last page