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Count Down is going DOWN: AUTOBATTLER's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #3346 | 2.696 | 2.696 |
| Creativity | #3715 | 3.435 | 3.435 |
| Enjoyment | #4692 | 2.913 | 2.913 |
| Audio | #7069 | 2.217 | 2.217 |
| Artwork | #7238 | 2.435 | 2.435 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Help Count Down travel to County of Down, by going down floors which is counting down
(Optional) Please credit all assets you've used
RandomMind - music
Synty - character models
freesoundcommunity.org - SFX
Epic Toon FX - VFX
Kenney - environment models
Coldsandwich (Rocket Butterfly) - Programming & Design
(Optional) What would you like to be called if GMTK features your game?
Coldsandwich from Rocket Butterfly
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Comments
Nice twist on the theme :) It felt weird that I have to sacrifice one of my character to be able to progress and I didn't understand it at first.
Haha! Man... this game. I've not played anything like this. Great use of the theme.
Hahaha what did I just play? Quite funny to have our characters piled up, and nice system to switch places like that. 😄
Cool concept, it reminds me Epic Auto tower ! :)
Was a bit confused on what to do at first, but after dying a few times - figured it out. Not sure if the game can be beaten without the Heal troops - but it was very fun to have gravity just be a non-issue if you have a heal troop.
Intresting concept. I loved how you have to sacrifice a soldier to go to next floor down but at the same time have to kill more enemies to earn money for when you get to the shop. Hope to see it getting developed into something even more fun.
Interesting Idea! Love those particles effects and falling transition in between, added some unique favor to the game.
Will and Joe made me rich for a while! but then the Count got down
I like an auto battler, so this is pretty cool! Initially I was a bit confused by what was going on, it would be nice if there was some clarification on what different abilities were too. (It might have done and I'd missed them ofc) having to sacrifice a guy to move down a floor was an interesting tactic.
PLays well, had a good time with it. Nice one!
its a decent idea with some potential but just feels misdesigned, not having the money to get a good fighter and instead needing to get bad fighters to make it to the next shop leads to a drawn out and unrecoverable loss
Interesting concept! I had some issues with screen resolutions as store had no clearly visible way to continue but the edges of the screen seemed to cut. Those 3D characters keeps impressing me. Good job!
Fun idea, great art. I also mistakenly quit the game when I just wanted to leave the shop...
Interesting setup. I enjoyed the impact when they hit the next floor!
Fun idea!
Fun idea! I love the casual art style and falling. These poor peasants haha. I kept exciting instead of progressing on the shop. (hitting the exit button at the top)
Love the twist on the theme xD
Thanks for comiting to the bit really nice experience.