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Alchemy Warrior's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #965 | 4.043 | 4.043 |
| Narrative | #2842 | 2.826 | 2.826 |
| Enjoyment | #3222 | 3.217 | 3.217 |
| Audio | #3354 | 3.000 | 3.000 |
| Artwork | #5004 | 2.957 | 2.957 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You need to escape the dead horde, which advance every three turns on a count down and devour the map.
(Optional) Please credit all assets you've used
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(Optional) What would you like to be called if GMTK features your game?
Matt Murtagh
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Comments
As a chemist, this game is so realistic :D
Very nice game :D
I'm a sucker for element-mixing games, so this was a very welcome surprise. I liked the core mechanics of the game a lot, even if it took me a bit to get used to them (I couldn't seem to find the tutorial). The highlight of the game was absolutely the writing for me - all the little quips on the battle screen and the comments for each element were a ton of fun to find. I honestly wasn't too keen on element-mixing since a lot of the combination elements didn't seem super useful compared to the free 3 Armor of Earth and the healing of Water, though I found a few that I liked, like Magma, Static, Frost, and Clay. The hunt concept was cool but did feel as though it wasn't as stressful as it could have been, since enemies weren't exactly blocking much of the path and I could easily maneuver around the map. That said, though, perhaps I was just missing something strategically, because I couldn't make it further than around the three or four star enemies. Health management was a particular problem, because I just couldn't kill enemies quick enough to avoid taking significant damage from each fight, and healing seems really sparse without any elements to mix for proper healing (that I found). That said, because the map was so open and unblocked (in my first run I found a path straight from the start to the final boss with no enemies in the way), I suppose I could have easily gone and found an inn between each fight (especially since the hunt was so slow), so maybe that's on me. I think that this game could maybe use a bit of balancing (or perhaps I'm just really bad at it lol), but I adore the concept and I think it has an absolute ton of potential.
Thanks for the feedback!
The tutorial is the second option on the main menu (below).
And yeah you're going to need to mix the ingredients beyond the first four to get past the first area. Being able to move far into the map without being blocked was intentional, to allow you to grind and plan out your build and fighting the stronger monsters on your own terms.
Oh! Weird, I wasn't able to see any of the options on the title screen for some reason. I thought that was strange. Thanks for letting me know! (Windows 11, web version, Firefox 153.0 (64-bit))
Oh weird, thanks for letting me know I'll look into that! I'm also using Firefox but on Mac, I'll check it out on my PC!
Great combination of little alchemy and deck builder. The tutorial is straighforward and the UI is intuitive. I would only recommend to add more options to the controls, for example, with the tutorial enter to continue. I like the ingenuity of some of the combinations which can get you from earth to office fan in 3 combinations.
the strategic depth was very impressive, i just wish i could see the effects more visually!
The art and music work perfectly together. There was a lot of depth to this game amazing job building all of this in such a short amount of time.
Really love the system and concepts involved. While I couldn't get to the end yet I'm going to continue playing to try and finish it. The one thing I would love to see in a later iteration is the ability to quick alchemize a recipe you have made before in a run.
Thanks for playing! I hope that you manage to beat the boss! While you can't automatically alchemize a known recipe right now you can click the lock in the top right of the alchemy screen to save your loadout. Then as long as you have the ingredients the game will make that loadout automatically for you from the ingredients you have.
Great concept and feel! Also a lot done for a game jam!
Surprisingly complex for a game jam game. Good job!
Really nicely done, had a lot of fun exploring synergies etc.
Game is super cool I liked experimenting and trying to build cool elements and elements synergizing is cool too. I will say that being said rewards could be more interesting and the effects on the elements could be simpler at the start