Congratulations on your first game jam! I wanted to keep gathering basic resources once I had my pickaxe, but otherwise it felt good to progress.
Play game
Aisle of Isles (Jam version)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #4177 | 3.000 | 3.000 |
| Artwork | #4348 | 3.125 | 3.125 |
| Narrative | #5593 | 2.250 | 2.250 |
| Creativity | #8182 | 2.438 | 2.438 |
| Audio | #9690 | 1.375 | 1.375 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The whole game should be completes in a short amount of time!
(Optional) Please credit all assets you've used
I did all myself
Comments
Well scoped for your first game! Definitely could use some UX polish but I was able to play through without too much trouble. For the distance-interactions, since I'm using the keyboard to move I wished there was a way to interact with the keyboard. Otherwise I didn't really need the mouse and it felt a bit cumbersome coordinating my location with moving the cursor. I had to click around a bit to figure out how to produce the various resources, and it took me another moment to figure out I had to unequip the pickaxe to interact with non-ore objects again. It's a complete playable game though--good job!
Appreciate all the kind words and your time spent on playing my game, it means sooo much to me! Although, I think I've got some clarifications to do here:
1. This game was anything BUT well-scoped at the start, that's why I had to cut the overwhelming majority of it from the release in order to finish in time - i.e. the dialogue system, objectives (tutorial), underground/cave level*, many interactables (cannons, chests/vases with randomized loot that could either help you or harm, bombs, poisonous mushrooms, finite food source that'd heal better than the infinite one), animated liquids and sky, main menu, audio, etc. Basically, keeping just the barebone foundations of it.
2. This is not my first game ever, it's my first successful GameJam submission (and/or Godot project, if that's what you mean). You can check out my other projects on my page, if you're interested, I'd be very grateful))
3. Yeah, the UX and interactions are a bit clunky cuz I'm new to the engine, and couldn't find a way (nor had time) to make them any better. And that's totally on me, I don't blame anyone who found it hard to adopt to how the game functions.
After all that, I'm still so pleased that you think it's completely playable, glad to see people appreciate my work, and give such good critique!
No worries! I should've phrased it better to not cause ambiguity, my bad.
Yeah, learning a new engine was really a bold choice, especially after not using any for the past several years lol but I decided to take that risk instead of making a game from scratch with pygame like I'm used to, cuz it's definitely more efficient and sane to develop a game with an engine when you only got 4 days xD
Godot was super user-friendly and its scripting language is quite simple and remeniscent of python, so it wasn't hard for me to adopt. But I might go back to Unity for making 3D games cuz I'm kinda unsure of Godot's 3D capabilities, although I've been told otherwise.. Thanks for asking ^^
Really cool game, unfortunately the game seems to be a buggy/missing a few things but it’s real good! Good art but sad there’s no audio, I get it though!
Thank you for playing! It's a shame that I couldn't realize everything I'd planned for this game.. but looking at the bright side of things, I'm happy I could submit this in time and mark it my first GameJam success; really went with the "make it exist first, refining can be done later" approach (which costed me scrapping 40% of the initial scope), and I'm glad you still enjoyed it :)
I managed to craft everything: the pickaxe, sword, and key, but unfortunately, I couldn’t open the door. The game’s art is very cute! I think you may have run a little short on time for implementation and debugging. The restart button doesn’t always work, so sometimes I have to reload the page. Still, the project has a lot of potential
Thank you for playing and all the kind words! I admit, time was not forgiving to me in the playtesting regard. Just make sure to select the key in your inventory then interact with the door, it should open.
Happy to hear you liked the art, I'm planning to release it as an asset pack soon! I also agree that the game has potantial and I'd really love to implement all the things I have in mind for it and see where it goes, but now I may need some time to relax from that absolute mess of development that happenned in these 4 days lmao
Nice game. Did you want bring enemies there or sword was just for fun?
that was simple, but pretty cool! Only issue I found is that restarting doesn't actually reset your inventory, but that's not the end of the world!
Game gets pretty buggy when the inventory is full. (Though I really started noticing that after hitting the restart button. So I'm not sure how much of a factor that would be with the issue.)
Like there's clearly something I'm missing if you need both a sword and key to win when I literally can't craft the sword because I can't both hold the key and the crafting material to make the sword or when the sword gets sent to the void because I didn't have a spare space in my inventory when crafting it.
The game does look nice though.
I'm so sorry to hear about your not-so-good experience with the game. It's just my first time submitting a jam game, and I'm usually the type of dev that likes to take their time making a game: playtesting, trouble-shooting etc. and 4 days was too short for me to do all that. For now, I can suggest a workaround for that issue: if you press space, you drop the item currently selected, which frees up space in the inventory.
Glad you enjoyed my artwork though! Appreciate the feedback.
The game is nice, feels chill even though there is a timer :) Small issue - restart button doesn't actually reset the game, and if you have zero health, you'll stuck (but you can always restart the full page:)) And probably some tutorial would be nice, I spent some time to realize I can loot trees w/o any tool. But overall it's really nice to play! Good job :)
Oh... should've really checked whether the restart works or not, I added it the last second (I intended the players refreshing the page to replay lol), thanks for pointing that out and playing the game, and even replaying!!
As for a tutorial, something alike was planned but I HAD to cut it out from the release cuz deadline was due. Anyway, I will try my best to make the initial player adaption to controls as easy as possible, again thanks for the feedack!
fun little thing! i can't say there's much of a crazy interesting gameplay loop here and the tie-in with the theme is a little haphazard, but there's a simple joy in going around and gathering materials. Plus, the graphics are rather pretty.
Thank you for playing! Yeah, the idea of making a game like this has been living in my mind rent-free for years, and thanks to GMTK, I finally had the opportunity to realize the idea, that's why I think the connection to the theme might feel like a bit of a stretch lol
Also I'm really glad you enjoyed the graphics; I made them myself in Photopea using the PICO-8 color palette, and I plan to release it soon!






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