Interesting idea but avoiding the creatures was difficult. A more forgiving hitbox would help. Maybe allow control with the mouse for more precise movement. Nicely done though :)
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See Creature | GMTK 2026's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1957 | 3.800 | 3.800 |
| Enjoyment | #3461 | 3.160 | 3.160 |
| Audio | #4040 | 2.880 | 2.880 |
| Artwork | #4481 | 3.080 | 3.080 |
| Narrative | #5643 | 2.240 | 2.240 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You count mobs while travelling down to the bottom of the sea
(Optional) What would you like to be called if GMTK features your game?
Mojo Games
Comments
Creative idea and it was harder than I expected! I thought the music fit the game nicely too
I did indeed See Creatures! Beautiful art, beautiful music and the Idea is engaging! Congrats!!
I LOVED the main menu art work. the game it self did lack a tutorial or explanation of what to do, in the first run i thought I just needed to not get hit by the animals (and then somehow guessed correctly), after that it was pretty easy and cool!
Art is charming and music is low key amazing-- I got to level 3 but couldn't keep up with the more difficult obstacle avoidance that started around then. I'm not sure maybe maybe I'm just terrible at these falling/flappy bird arcade games. xD Anyways I love the art and all the hand drawn sprites are adorable and well drawn
Anyways, the music is so clutch I am super jealous that you guys have such good music -- fit the vibe and themes perfectly.
The game definitely tripped me up the first time that I was supposed to count. once I knew it became fun to replay a game since it's oddly therapeutic trying to count with one side of the brain while the others try to dodge the obstacles.
Nice submission!
Nice use of the theme! Reminds me of another game. In that one you also have to keep track of the count of stuff.
a fun multitasking challenge! i had to retry quite a few times to get the hang of it but its good fun
Cool idea for combining the count and down of the theme individually into a single concept. I liked having to concentrate on counting while still having to avoid the obstacles in a fun multitasking challenge.
I think there is one tiny thing you could change to make the game at least twice as enjoyable: When I lose, I shouldn't be set back tolevel 1. Just make me restart the current level.
I wanted to do the idea of wanted, but could not figure out a good spin on it. Great job on finding a good spin


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