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sushiman

137
Posts
7
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3
Following
A member registered Nov 13, 2021 · View creator page →

Creator of

Recent community posts

Very original idea! I learned the first mechanics quite fast, but the introduction level for the secondary colors isn't really beginner friendly, it looks like it was made from a gamdev pov and not a player pov xd

I also suggest having a little icon that tells you if you can interact with an object, only learned about the mirror when pressing escape

Still enjoyed the game a lot :3

Thank you so much for the feedback!!!

For the "self-destruct" mechanic, we did think about it but we thought players would just spam it in the spawn to then have a crazy amount of light and timer, since the timer doesn't have a limit. This is on purpose, we wanted this death mechanism to be more of a less punishable death and a way to get further away from spawn, but at the end you kinda need to to do some parts of the level so it's deffinitly something we can improve design-wise.

For the candle animation, i agree it feels a bit off, but animating a static candle to run, jump wall-jump, sprint-jump is pretty hard in 4days, our poor artist lost a lot of sleep this jam xd. Of course i know you were not complaining about the art, but the weird animation, i agree!!

For all the creative mechanics, you can thank our sfx and music composer, who basically thought of every one of them ♥

Yeah unfortunately when changing 2 or 3 things at the last minute some balloon broke :c

And for some reason it only happens for some people, not everyone, i think it's a floating point error on some machines because the collider size is 0.002 short from colliding with the wall itself, anyways thanks for the feedback!!

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Looks like we have the same game name xd

Damn this game is fun, the art is so nice and the tasks so silly :3

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Yep I'm amazed too, most stressful game jam I've done so far, and I'm sure Katsu (artist) would say the same xd

The collisions are a bit unforgiving, but this game got me focused so much xd

The controls are very floaty, but it was still pretty fun

Very fun :3

I wished you could move diagonally and the collisions a bit more forgiving but it's okay.. the game has a cat

I didn't know i could enjoy games about insolent kids xd

The level of polish is  INSANE for 4days, the art is amazing, the sound design is so juicy, and the difficulty is not too hard but damn it's not easy!!!

Pretty short game but fun ^^

At first i was like "One million???" but the game went so quickly. It's extremely satisfying and i wish there was more goals to it, like a billion darts :3

Very chill game, I love the lore behind it's so sweet

Pretty hard to control, but damn it's fun to play i love it!!

Pretty hard to control, but damn it's fun to play i love it!!

Thankiesss

Really nice game, very fun to play! But i bet with some audio it would be so much more juicy!!

I tested this right now and it works for me, you maybe had connexion issues or not enough storage even tho it's a very small game :)

Thank you so much!

Many peoples gave up on this level, i gotta agree the diffculty went up very fast ^^'

And nop the level before was supposed to be solved like this :3

Are you sure you actually clicked twice when placing the spring?

The levels start getting hard very quickly don't worry, the game still has a save if you want to retry later ^^

Oh the UI definitly is  a problem, my weakest point. For some people it doesnt show up, for some it's too small, and now it's too big xd

Thank you for the feedback tho!

Hehe it can be frustrating to die i know, but this is the "mechanic" of the game, don't worry the cute little fox didn't die, he just magically disapeared :D

Damn this game was fun.

Thank you so much for noticing all those little things!

The game is so satisfying, the ability to stun ennemies with a gun throw was literally the best choice of game design, it makes you change weapon every 2 second, I got so exited playing the whole game that was amazing.

Also i misscliked E at some point and i found this xd (ngl, this was fun xd)

Thanks for playing ^^

Yep a lot was said, i'm guessing your main feedback was the time it takes to retry a level, and i totally agree xd

Thank you ^^

The game challenges your memory so i it is fair, but as said in other comments, it would be nice to respawn closer to the object when you die so you dont take too much time redoing the parkour again and again

Intead of returning to the menu you could have pressed R, but I didn't say it in the game so it's fair.

Now keeping your items after taking the obj kinda removes all the concept, but we talked about some other sollution to make the die and retry process faster in other comments ^^

Getting the player to understand the game at forst was very tricky and i didnt have enough time for this, tho i agree for the part about re doing the whole level when you die, i discussed about it with other comments ^^

Thank you! I agree some jumps are tricky level design has never my strong point ^^'

Thank you! The zipline was one of the least understood items, and it is probably because it didn't have an introduction levels like the others and went straight to using it in a puzzle. I saw this but I didn't think it would be that much of an issue, turns out game design really can't be ignored ¯\_(ツ)_/¯

Amazing game! The sound design, the art, the mechanics, the player controler, i'm speechless xd

It's really satisfying to play through and i didn't rage once, i knew it was my fault xd

Thank youu ^^

I'm glad you think it fits the theme, it's one of the points i wasn't sure of ^^'

Thanks! Making everything from scratch wasn't the hardest part, i'm pretty fast at coding and my composer & artist are very very fast too ^^

The hard part was coming up with good ideas and level design ^^'

That's a very good idea ^^

Maybe copying the old sollution makes the "thinking about a better sollution" process less well.. existing, but definitly something like this!

Or like someone pointed it out, respawning closer to the object to steal or something like this can make death less punishing

The game was really amazing, the cat often gets stuck tho, and is easy to outrun but it still scared me sometimes xd

Thank you so much for this amazing feedback! I gotta agree, a plush of the character would look so cute xd

The grid is indeed a very nice idea definitly going to be added if i continue the game ^^ aswell as the respawn, which honestly i just reloaded the whole scene because this wasn't my main focus for the short time i had. I might not make the player instantly respawn next to the object, but definitly a faster way to retry a level!

I'm so happy you enjoyed the game that much, this comment will be shared with my team ^^