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Thank you so much for the feedback!!!

For the "self-destruct" mechanic, we did think about it but we thought players would just spam it in the spawn to then have a crazy amount of light and timer, since the timer doesn't have a limit. This is on purpose, we wanted this death mechanism to be more of a less punishable death and a way to get further away from spawn, but at the end you kinda need to to do some parts of the level so it's deffinitly something we can improve design-wise.

For the candle animation, i agree it feels a bit off, but animating a static candle to run, jump wall-jump, sprint-jump is pretty hard in 4days, our poor artist lost a lot of sleep this jam xd. Of course i know you were not complaining about the art, but the weird animation, i agree!!

For all the creative mechanics, you can thank our sfx and music composer, who basically thought of every one of them ♥