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(+1)

Love the idea of your shooting direction being controlled by how much time you have. Would love to see difficulty scale with how many minutes you have so you're not infinitely scaling up. Great variation in enemies, that alone had me playing twice as long than I would have otherwise.

Good shout, there’s some rubberbanding mechanics added to spawn more enemies if there’s none around and you’re too low, but I entirely forgot about the top end!