Incredible art! and the game is really fun
Play game
Downcast's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1053 | 3.758 | 3.758 |
| Audio | #1082 | 3.547 | 3.547 |
| Artwork | #1162 | 3.989 | 3.989 |
| Creativity | #2743 | 3.642 | 3.642 |
| Narrative | #4034 | 2.547 | 2.547 |
Ranked from 95 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can cast spells to bring targets DOWN. A certain upgrade requires you to COUNT your DOWNs to trigger it.
(Optional) What would you like to be called if GMTK features your game?
BrianMakesStuff
Comments
Nice idea! I'm a big fan of the audio design, very polished and impactful! :)
Beat it with 6:22 and 7 hits.
Very polished game for the jam. Level design and puzzles feels intuitive and mechanics are introduced smoothly.
The artsyle is charming and I like the music and sound effects.
Very polished game for the limited time, the main mechanic is really the most fun part! Even tho it doesn't properly fit the jam theme, still had fun playing it
Apart from it not being the best use of the theme, I do love this concept and it makes for a great game with lots of potential!
Awesome pixel art! The game mechanics was smoothly introduced throughout the entire game and each new platforming/combat challenge really felt like a natural progression from the previous one. Using the upwards cast on yourself to get to the higher platform was a really cool moment imo
A beautiful pixel-art game—quite fun, well-polished, and with incredible potential!
The game is interesting, doesn't really fit the theme at all but still impressive for 4 days. Good job!
Nice visuals and polished gameplay! I really liked the bosses, although the blue one was a bit easy to cheese by just spamming on it when it landed on the spikes. I agree with the other comments though that the new ability was super confusing. Otherwise I still had fun! I do think the link to the theme was rather weak though.
Great puzzles and great physics ! Really good stuff. One thing though :
[spoilers]
Maybe a different button for the other ability ?
I agree that activating the upgrade is a little awkward (some other commenters have brought it up as well), but it's how I tried to fit the game to the theme (you have to COUNT your DOWNs to trigger it), so I couldn't really bind it to another button. If this were a non-jam game I definitely would have had a different button for each.
Thank you for playing!







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