Playing this was a delight! I'm going to keep playing it a bit because I want to complete all the challenges if I can. xD
Iain (Eirreann)
Creator of
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That is odd! For myself and the rest of the team the sensitivity felt "normal" so we didn't think to account for sensitivity preferences, clearly that was an oversight on our part. I have experienced other games in the jam with high base sensitivity so maybe it's something odd about how Unity interacts with some mouse hardware? Something to definitely account for in future.
For this project, we have a sensitivity slider ready to go for the next update!
It's kinda crazy, but my team almost made a game very similar to this, but ultimately didn't because we didn't think we could pull it off in the time we had. Well done on realising the concept! It looks and plays quite well.
The main critique I have is that the tools felt more frustrating than anything, having to constantly run back and forth between rooms to first check what tool they need and then find the tool and then deposit the tool afterward to then repeat with another unfamiliar room made the first few runs feel annoying, but once I learned where everything was it became more enjoyable. I think dropping the tools would have tightened the gameplay loop and led to a more satisfying experience.
I unfortunately had a very difficult time with this game. Even small movements of the mouse would spin the camera almost fully 360 degrees, and I couldn't figure out exactly what I was supposed to do? When I could wander around the planet I didn't see anything to interact with or do, besides avoiding the sun and the spider bots.
It is a very interesting premise, though, and I really like what you're doing with the planet's day/night cycle and walking around a small planet. I hope you keep working on it! ^_^
What a creative wee game! I will confess that I didn't quite understand what I needed to do at first, but after some experimentation I figured it out. I really enjoyed the aesthetic as well!
I don't know if it was just me, but I did experience a distracting crackly-ness in the audio, almost like it was bugging out, throughout my playthrough. But perhaps that was an intentional aesthetic (audio-aesthetic?) choice?
Thank you so much!
Yeah, the .exe is more stable generally, but the web version should still work. To draw the wall, hold down the draw button (LMB/RT) then trace a loop, and then release the button either after the draw line has intersected itself, or when you've returned to where you started drawing the line from. We've realised that this can be a bit confusing from a first-person perspective, so any tips on how the wall drawing could have been explained or tutorialised better are sincerely appreciated!



