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Iain (Eirreann)

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A member registered Sep 27, 2019 · View creator page →

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Playing this was a delight! I'm going to keep playing it a bit because I want to complete all the challenges if I can. xD

Very creative take on the theme! I enjoyed playing, would fight the camera again! xD

That was a perfect balance of enjoyable and challenging! What a neat concept! The only thing I might add is a reset button, for when you know you've messed up a fall but don't want to see the gruesome bit again... xD

Thank you so much for playing! We're glad you enjoyed it. ^_^

Barrel improvements are already in the pipe for the next patch, so do check back next week!

That is odd! For myself and the rest of the team the sensitivity felt "normal" so we didn't think to account for sensitivity preferences, clearly that was an oversight on our part. I have experienced other games in the jam with high base sensitivity so maybe it's something odd about how Unity interacts with some mouse hardware? Something to definitely account for in future.

For this project, we have a sensitivity slider ready to go for the next update!

Yikes, so sorry you've had that issue! Can't say we've had that particular bug reported to us yet, can you confirm please whether the sensitivity is too high for you on both the WebGL and the PC version, if possible? We shall definitely sort that for the post-voting patch!

Thank you so much playing, we're so glad you enjoyed it!

It definitely shall! We already have some bugfixes/improvements lined up to upload after the voting period ends, and (time permitting) we'd love to add more levels in the coming weeks as well.

Thanks for playing! I would consider that a favourable comparison, so thank you!

We're so glad you enjoyed, despite the jank! Thanks for playing and rating! ^_^

Simple, but effective! Well done on your first game/jam!

Interesting idea, a bit of a "FNAF"-like. I also had some confusion around the dice character, and holding the door closed didn't seem to do anything. The minigames were (mostly) fun and self-explanatory!

Love me some rewind mechanics! Nice Castlevania nods as well. Well done!

Enjoyable wee deck builder! I had some trouble getting the WebGL fullscreen to work at first, but a page refresh helped. Now I'm sleepy. xD

It's kinda crazy, but my team almost made a game very similar to this, but ultimately didn't because we didn't think we could pull it off in the time we had. Well done on realising the concept! It looks and plays quite well.

The main critique I have is that the tools felt more frustrating than anything, having to constantly run back and forth between rooms to first check what tool they need and then find the tool and then deposit the tool afterward to then repeat with another unfamiliar room made the first few runs feel annoying, but once I learned where everything was it became more enjoyable. I think dropping the tools would have tightened the gameplay loop and led to a more satisfying experience.

Feels very polished for a jam game, and I really enjoyed the loose interpretation of the theme as the central mechanic.

Clever implementation of the theme, and a great example of doing a lot with a little! I had a good time with it!

I'll echo the compliments on the music, the whole aesthetic (sound included) created a great atmosphere! Very clever interpretation of the theme as well!

We're so glad you enjoyed our game! Thank you for playing! :) 

Thank you so much for playing, and for the feedback! Barrel physics improvements are already live in our internal build and will be included in an update when the voting period ends.

Thank you so much for playing! ^_^

Thank you so much for playing! We're so glad you enjoyed our game! 

This gave me flashbacks to when I used to play lots of "obbys" in early days Roblox... for better and worse. I appreciated the simplicity of the game, and had a decent time of it. Although the "restart" button didn't seem to reset the timer?

I unfortunately had a very difficult time with this game. Even small movements of the mouse would spin the camera almost fully 360 degrees, and I couldn't figure out exactly what I was supposed to do? When I could wander around the planet I didn't see anything to interact with or do, besides avoiding the sun and the spider bots.

It is a very interesting premise, though, and I really like what you're doing with the planet's day/night cycle and walking around a small planet. I hope you keep working on it! ^_^

What a creative wee game! I will confess that I didn't quite understand what I needed to do at first, but after some experimentation I figured it out. I really enjoyed the aesthetic as well! 

I don't know if it was just me, but I did experience a distracting crackly-ness in the audio, almost like it was bugging out, throughout my playthrough. But perhaps that was an intentional aesthetic (audio-aesthetic?) choice?

Very enjoyable, and clever implementation of the theme! It took a few tries to get used to, but once it clicked the strategic challenge of when, where, and how to throw (or whether to bother picking them up at all) the bombs relative to their timers became very engaging!

Delightful! Far more addictive than I was expecting from the premise. Quite challenging though, I'd better play it one more time to see if this is the one when I cinch it....

I thought I was a deft hand at precision platformers, but I guess I've gotten a bit rusty. Quite the difficulty curve, but decently fun and a neat take on the theme with the metroidvania design sensibilities!

Interesting, yeah that would make sense! We'll look into something like that for the next update! 

Thank you so much! 

Yeah, the .exe is more stable generally, but the web version should still work. To draw the wall, hold down the draw button (LMB/RT) then trace a loop, and then release the button either after the draw line has intersected itself, or when you've returned to where you started drawing the line from. We've realised that this can be a bit confusing from a first-person perspective, so any tips on how the wall drawing could have been explained or tutorialised better are sincerely appreciated! 

A delightful game with a deceptively simple art style but a lot of character! Has a very similar core mechanic to what my team built for the jam, so I can't help but like it for that. xD Great work on the audio as well!

Thank you so much for playing! We are so glad you enjoyed it!

Thank you so much for playing! We're so glad you enjoyed the narrative theme and vibe! 

Totally understandable, sorry for the confusion! You need to stop drawing the wall close to where you started drawing it to form the wall. We are in the process of reworking the mechanic for a post-jam update to behave more like a loop should!

Thank you so much for playing and for your feedback!

I'd recommend downloading the game if you're still up for giving it a try! The desktop version does not have this problem. ^_^

What a great concept, and beautifully executed! The game looks, sounds, and plays great!

Thank you so much for your feedback! Definitely taken it on-board for future updates!

We did add the ability to fast-forward, but we ultimately deemed selling structures more effort than it was worth for the post-jam update. Expectations shall be appropriately tempered next time! Hope to see you next week for our submission to the 2025 jam. :D

Thank you so much for playing! ^_^

Thank you so much for playing! And good news on that front! Once the review period is over, we'll be uploading a build with a fast-forward button. It's already working in our test environment and ready to go. xD