After like 10 minutes I started to get the hang of it. Super tough level design & mechanic but it was actually surprisingly rewarding to figure it out! It's a very unique mechanic, turned out to be kind of like a rhythm game for me. Training my brain that pressing A means moving left but also shooting to the right was tricky. I got stuck on the "good luck soldier" level @ like 25 minutes lol. Would've been cool to see the time limit/hourglass mechanic be integrated better, I assumed it would be some big deal to run out of time, instead it just felt like an extra mandatory checkpoint reset every 5 minutes (although if I got fully reset to the start every time I probably wouldn't have played as long, maybe some middle ground?) Solid work!
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GUN GUY'S ESCAPE's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #5003 | 2.844 | 3.625 |
| Creativity | #5661 | 3.040 | 3.875 |
| Audio | #8392 | 1.863 | 2.375 |
| Narrative | #9359 | 1.569 | 2.000 |
| Artwork | #9664 | 1.765 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Escape the Hour Glass before the sand gets you!





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