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DragonSkies

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A member registered Jan 02, 2025 · View creator page →

Creator of

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If this game moves beyond the jam, I would love to see some actual win conditions added too, perhaps referencing our other reference, Punch Out!. The premise of a janitor beating up the entire heavyweight roster does sound hilarious. In any case, thank for playing our game! 😄

We were going to make it so the speed up mechanic would be triggered by the player punching, but we had to limit our scope for the jam. I agree though, it would have been a nice addition. Thanks for the feedback! :D

Glad you enjoyed it! The premise had us giggling over discord VC, so I'm glad you enjoyed it too! :D 

Thanks for the kind words!  Glad you enjoyed it!😄

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The arena is always hiring more janitors if he’s interested… 😂

Ty! :D

Thanks so much! Fem_flare did the music; I'm sure he'll be stoked to hear it. :D

The comic is probably my favorite part. It invested me right from the get go! Awesome game!

I got stuck on level three. I felt the difficulty scaled far too quickly. However, treating movement and abilities as a resource was a unique and fun idea, and the art and audio were incredible. I'd probably just recommend playtesting and balancing more with non-developers.

I really enjoyed the game's premise of giving you more powers and abilities as you progress. There were some buggy parts with wall collisions, but overall I enjoyed what I played! I also felt that you did extremely well with the retro pixel art style; the music and theme were incredibly done.

Grenade knockback tech was super funny. 10/10 game, would reccomend

I could probably do this for hours. The relaxing wind mixed with the simple gameplay feels super calming, and I've been juked out multiple times by the various extra mechanics (adding time, hiding timer, etc.) so I never got bored. This is easily one of the most enjoyable jam games I've tried so far.

I love this take on the prompt! You guys did awesome in using the mini-games to progress the narrative. And the reputation system and narrative behind it all gave it a ton of depth. It was super fun!

Thanks for the suggestion! I'll check it out!

Two super unique and fresh takes on the same idea. Your game was peak as well; thanks for commenting so I could find it!

Oh my gosh this one is a gem! I love how simple the gameplay is while still being engaging, and the comments between levels were absolutely hilarious. And the music was PEAK! Awesome game dude!

Thank you! We had a lot of fun designing this, and I'm glad the minigames weren't too confusing in the end. :D

Thank you! 😄

I love your creative take on the prompt! The gun recoil is also an extremely fun mechanic.

This was an incredibly fun take on the skill tree system! I made it to level -3. Well made!

I mean, one more mini-game can't hurt, right? XD

Getting mocked by an alligator wasn't on my bucket list, but here we are. 10/10 game

The multikey inputs felt extremely satisfying, and the timer really had me stressed towards the end! Peak game! I'd love to see this idea developed on more in the future!

I love the premise of this game! As a college student it feels far too real to me lol. And the simple marker art style is awesome! Well made!

Thank you! Me and my teammates don't actually have much experience with the microgame genre (both in development and gaming), so this means a ton!

Not a bad idea! I already use discord a lot so that makes sense. Thanks for the input!

Thank you! This made my day. 😁

I totally agree. I'm hoping to have that or a similar feature added by the end of the game jam, but if not, then by the project's final release. Thanks for the feedback! 😄

I'm getting a loading error for the magic attacks. "Loading Error - Failed to load: img/animations/StateDown1.png". But I'm really enjoying the concept so far! It makes me think a lot of scenes from Zelda: Ocarina of Time.

All great advice! I'd love to help you get on your feet with unity; I'm self taught as of about 3 years and a ton of YouTube, so I definitely would like to help out. I don't know if itch has a built in dm feature, but you can also find me on discord for some first steps.

Thanks for the time! See you probably on the other thread.

Assuming you're trying to raise interest in your game among non-developers, here's some ideas:


  • First, and most importantly, use engaging visuals (images, especially gifs). I cannot emphasize this more. This makes your posts more interesting than just a bunch of text, which personally turns me off to read. Cover images are also nice. I don't personally use them due to keeping my focus on actual development, but the more visuals the better.


  • Don't use bullet point lists for new additions, except maybe at the end. Write as if you're trying to engage an audience, not as if you're trying to bore them to sleep. (I'm not saying to write unnecessarily long paragraphs either; keep it to the point, but make sure you're being interesting about it).


  • Don't feel limited to what's 'normal'! For some reason my devlog post titled Coffee Break got more views and boosted my project more than any other logs, despite having almost nothing to do with development. Why? I don't quite know, maybe it's because it was unusual? Different? Personal? I'm still trying to figure it out. Besides this, indie developer legend Toby Fox used posts like this to crowdfund his game Undertale. Don't feel limited to the typical spitting-out-facts approach. Try something fun every once in a while! There's no shame in doing it at all.


Hope this helps, and hope your game development journey goes well!

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Wow, thanks Jamnade! :D

Contacting streamers occurred to me too, especially as I'm getting closer to completing my next jam game. Is there a specific site where you can find these streamers, or is it more a research project on the developer's end?

Feedback for my projects would be awesome, as I've just started working on itch. I'd love to do the same if you're an active developer.

Seriously, thanks for the reply! It was exactly what I deeded!

Good to know it's a shared feeling, lol.

Makes sense. I've definitely enjoyed following discussions in the community page; talking with other devs is really nice. :D

Any suggestions for what third-party audiences to look for? I tried instagram, but that flopped pretty quick.

Hi everyone. I'm an extremely active game developer working on a new project. I'm by no means a professional, but I've advanced enough that I want to engage the indie community a little bit more and have my projects seen. This is a two-part question, but one that's been on my mind a lot lately. 

What can I do to start building a community around my games? Similarly, how can I engage more with the itch community in general? What has made a difference for you guys in these areas, and what mistakes should I avoid?

Thanks for taking a look! Any advice helps.

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No worries! I love interacting with other indie game enthusiasts; it gets boring sitting behind a desk developing games without interacting with the indie game community.

I wouldn't worry too much about it. It seems like your intentions are good; as long as you reflect that in your words, you should do fine. 

What helps me criticize others well is focusing all your criticism on the game (NEVER target the developers) and try to end on a positive note (such as bringing out a call to action or even counterbalancing it with something that impressed you).


Please share your YouTube channel with me! I'd love to give you a subscribe and support what you're doing. :D

Edit: oh just saw the link below, oops. Subscribed!