If this game moves beyond the jam, I would love to see some actual win conditions added too, perhaps referencing our other reference, Punch Out!. The premise of a janitor beating up the entire heavyweight roster does sound hilarious. In any case, thank for playing our game! 😄
DragonSkies
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I could probably do this for hours. The relaxing wind mixed with the simple gameplay feels super calming, and I've been juked out multiple times by the various extra mechanics (adding time, hiding timer, etc.) so I never got bored. This is easily one of the most enjoyable jam games I've tried so far.
All great advice! I'd love to help you get on your feet with unity; I'm self taught as of about 3 years and a ton of YouTube, so I definitely would like to help out. I don't know if itch has a built in dm feature, but you can also find me on discord for some first steps.
Thanks for the time! See you probably on the other thread.
Assuming you're trying to raise interest in your game among non-developers, here's some ideas:
- First, and most importantly, use engaging visuals (images, especially gifs). I cannot emphasize this more. This makes your posts more interesting than just a bunch of text, which personally turns me off to read. Cover images are also nice. I don't personally use them due to keeping my focus on actual development, but the more visuals the better.
- Don't use bullet point lists for new additions, except maybe at the end. Write as if you're trying to engage an audience, not as if you're trying to bore them to sleep. (I'm not saying to write unnecessarily long paragraphs either; keep it to the point, but make sure you're being interesting about it).
- Don't feel limited to what's 'normal'! For some reason my devlog post titled Coffee Break got more views and boosted my project more than any other logs, despite having almost nothing to do with development. Why? I don't quite know, maybe it's because it was unusual? Different? Personal? I'm still trying to figure it out. Besides this, indie developer legend Toby Fox used posts like this to crowdfund his game Undertale. Don't feel limited to the typical spitting-out-facts approach. Try something fun every once in a while! There's no shame in doing it at all.
Hope this helps, and hope your game development journey goes well!
Wow, thanks Jamnade! :D
Contacting streamers occurred to me too, especially as I'm getting closer to completing my next jam game. Is there a specific site where you can find these streamers, or is it more a research project on the developer's end?
Feedback for my projects would be awesome, as I've just started working on itch. I'd love to do the same if you're an active developer.
Seriously, thanks for the reply! It was exactly what I deeded!
Hi everyone. I'm an extremely active game developer working on a new project. I'm by no means a professional, but I've advanced enough that I want to engage the indie community a little bit more and have my projects seen. This is a two-part question, but one that's been on my mind a lot lately.
What can I do to start building a community around my games? Similarly, how can I engage more with the itch community in general? What has made a difference for you guys in these areas, and what mistakes should I avoid?
Thanks for taking a look! Any advice helps.
No worries! I love interacting with other indie game enthusiasts; it gets boring sitting behind a desk developing games without interacting with the indie game community.
I wouldn't worry too much about it. It seems like your intentions are good; as long as you reflect that in your words, you should do fine.
What helps me criticize others well is focusing all your criticism on the game (NEVER target the developers) and try to end on a positive note (such as bringing out a call to action or even counterbalancing it with something that impressed you).
Please share your YouTube channel with me! I'd love to give you a subscribe and support what you're doing. :D
Edit: oh just saw the link below, oops. Subscribed!

