I mad J.U.L.I.A.N reach his dream! I loved the minigames in between more than actual fight. The narrative was nice and the money and reputation system can go a long way if you spend more time developing. I got tricked in the beginning and missed a few punches to the punchbags because WASD worked on UI but not in minigames :D
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J.U.L.I.A.N.'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #446 | 3.838 | 3.838 |
| Creativity | #1817 | 3.838 | 3.838 |
| Artwork | #2262 | 3.622 | 3.622 |
| Audio | #3685 | 2.946 | 2.946 |
| Enjoyment | #4505 | 2.946 | 2.946 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Julian, our protagonist, wants to achieve his dream of be a great box fighter. But people can't fight forever. The countdown is the time before the flower of youth of our protagonist is extinguished.
(Optional) Please credit all assets you've used
Mixamo: https://www.mixamo.com/#/?page=1&type=Motion%2CMotionPack
(Optional) What would you like to be called if GMTK features your game?
Uina Studios








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