This makes me appreciate all the hard work our clockwork automatons put into keeping the clock towers running.
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Hickory's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #3 | 4.611 | 4.611 |
| Artwork | #10 | 4.836 | 4.836 |
| Narrative | #55 | 4.369 | 4.369 |
| Creativity | #449 | 4.236 | 4.236 |
| Enjoyment | #534 | 3.965 | 3.965 |
Ranked from 1135 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In Hickory, time slows down as the clock counts down and you must complete tasks to prevent the slowing of time. Also, the game takes place in a clocktower!
(Optional) Please credit all assets you've used
See description for full credits
(Optional) What would you like to be called if GMTK features your game?
Second Fiddle Studio
Comments
Amazing game! The level of polish and detail is super inspiring. My only gripe would be that time slowing down is a little punishing, but other than that I had a great time playing.
Amazing! I really loved it. I didn't expect that last floor but it feels challenging and fresh. Congrats to the whole team, incredible game.
I loved the art and music for this game and the idea of fixing things while fighting the boss was great. I agree with Daniel, I love boss fights. Thanks Daniel!
An outstandingly beautiful game!! I only ask how was this made in 96 hours!?!?!?!
Incredible work for a game jam! My only teensy, tiny complaints are that the ending felt abrupt (I wanted an outro!) and that the boss battle was cheeseable (pun not intended) by just wailing on it until it died and ignoring the puzzles in the room.
The game design was so clever - each little puzzle felt unique and thematic. I especially appreciated the way you showed wrong inputs in the steam escaping game by making the wrong plugs wiggle - that was an extremely elegant/grokkable touch! Having downtime in between to get story beats was great. It's definitely rare to finish a game jam game and have the story have been so interesting that you wish there was more story to hear!
The artwork was stunning and the audio was fantastic. Everything about this is so polished. Well done!
Ahh thanks so much!! If only there was even more time haha, I think by the end we were all so exhausted especially by the level of quality needed by certain assets we didn't do too much with a proper finale. I'm so, so happy to hear your thoughts on the design - having frequent testing done throughout and rather brutal feedback from our peers ended up being invaluable for us. Thank you for playing again and for enjoying our game!!
Absolutely wonderful work, it was engaging all the way through! The boss was a little more simpler than I'd hoped but overall such an amazing game, well done!
Short and sweet adventures, I enjoyed it but there was a lot of stress involved, too much pression
It's projects like this that make me somewhat envious of the amount of skill some creators have. HOW DID YOU DO ALL OF THIS IN 4 DAYS!!!
This game is amazing in every way. The art, soundtrack, atmosphere, everything is so well done and polished, and you guys even had time to put a behind the scenes into the game which is insane.
I do wish the game was slightly easier (maybe I'm just bad 😅), but everyone who worked on this game went above and beyond.
Ahh thank you for enjoying the game and for such kind words!! We all lost quite a bit of sleep during the jam haha, we love giving things our absolute best; it makes me incredibly happy to hear how well received the different parts are! In terms of game difficulty I'll look towards ways to ease players in a little better in the future, there's actually an accidental hidden feature where subsequent runs are slightly easier lol.






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