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Clockin' It!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #143 | 4.255 | 4.255 |
| Audio | #214 | 3.964 | 3.964 |
| Creativity | #252 | 4.327 | 4.327 |
| Artwork | #1248 | 3.945 | 3.945 |
| Narrative | #5764 | 2.218 | 2.218 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is themed around a clock going backwards. And the main mechanic, the bounce pads count down each time you jump on them. They become inactive on hitting 0.
(Optional) Please credit all assets you've used
The big church clock sound is from zapsplat. All other sound effects are from pixabay.
All graphics are handmade. Music is made with FL Studio.
(Optional) What would you like to be called if GMTK features your game?
Team Broodrooster
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Comments
Great submission, very bouncy! I was a little worried that it was too floaty or too chaotic, but I got the swing of it pretty quick. I liked that the puzzles could be solved in different ways depending on how you started, so you weren't forced into figuring out the correct path each time. Good stuff!
Finally a puzzle game that doesnt just have a timer on it! Really engaging, beat all 20 levels. I think a big strength is that there isnt a set order. With the air dash, there's some forgiveness and it lets players choose their own solution
I was really impressed with the amount of level design mechanics you managed to fit in! Things like the moving springs and the wires attached to other springs were fun twists on mechanics I already understood. Nice work!
Such a fun concept, I would love to play more levels!
An interesting game, great job!
As usual I am pretty bad at platformers, but still had loads of fun on this! very clever and fun mechanics
AMAZING!!! i would have never thought to make smt like this and you ROCKED IT! i made it to level 5 before my limited skill ran out.
My heart is actually racing. Levels 17-19 was super difficult, but that just made them satisfying once I completed them. Really nice job. I think I cheesed some of the levels (especially 20)
Hello!
As a platformer lover, I really liked this game!
I did have some trouble figuring out the diagonal dash in level 5 and had to look at the comments for help lol, but otherwise I blew through the levels super quick and it was fun!
Keep it up!
Really fun platformer! Levels 3 and 5 were super good. A few stages made me really stop and think, but definitely keep it like that—that "aha!" moment when you finally beat them feels awesome.
I made a quick platformer competitive jam game too if you ever wanna trade ratings/feedback!
I enjoyed it, the control speed almost increase my BP, but i love it
Very Nice Game I Loved
i wish you try my game
Great little puzzle game, some of the controls were a little tricksy (Diagonal jumping), but great game.
I enjoyed this game a lot!! I was playing for like 30 minutes and I couldn't stop! The game feels great and the levels are challenging! Congratulations!
Puzzle box platformer??? Very cool idea, strong game design!
Forgiving colliders and clean presentation; the levels where you get pinballed around are a lot of fun! Feels like the game is pretty relaxed about how you beat the levels, which removes the tedium of repeating the same moves over and over. Great work!
Yes, this is one thing I was conscious of during the design process. There is a great GDC talk by the Celeste developers that touches on this! Thank you for your comment!
Nicely made game! I felt like the movement mechanics were much harder than the actual puzzles (for instance, handling the diagonal boost or managing the character boosts)
This was a really interesting take on landing on objects with counts going down disabling them. For some feedback, I felt like the directional aspect of dash the wasn't introduced that well becuase I was on keyboard and mouse. The levels felt really well designed overall if I was an expert. The game was really satisfying once I figured out the combo's.
This was a really interesting take on landing on objects with counts going down disabling them. For some feedback, I felt like the directional aspect of dash the wasn't introduced that well becuase I was on keyboard and mouse. The levels felt really well designed overall if I was an expert. The game was really satisfying once I figured out the combo's.
Its really fun i wish there more features felt a little repetative.