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(+1)

did not expect a game with a full progression tree and everything xD, this was really enjoyable

honestly my only note is maybe use ceiling function instead of round for the health of stuff so you dont end up with the 0.0 but not dead situation

That’s a good suggestion actually. I seem to always do this in game jams. I make the game and the systems but I never have the time to play it properly like a real player would until post jam and then realize all these things haha. Like a lot of stuff worked at one point but then was broken in the final game but hey it was fun to make and I’m enjoying this game jam