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(+1)

Love the puns. I thought about doing a game where you were counting feathers. You took it an extra step of having a count. Also the geese with demon tridents were funny.

Gameplay-wise it was rather difficult. The hit scan only goes so far, and you can't aim without a) walking towards the enemies, or b) letting them walk to you. This game seems like it would benefit from aiming in a direction you aren't walking (either with arrow keys or mouse, but with this style I'd probably stick with arrows).

The shader seemed intense. I would have liked an option to turn it down.

Great work!

Thanks fellow Wild Jammer!  Appreciate the candid advice! Totally hear you on the shader.