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Exploding Pineapple on Pizza's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1221 | 3.966 | 3.966 |
| Enjoyment | #2047 | 3.483 | 3.483 |
| Audio | #2449 | 3.207 | 3.207 |
| Artwork | #2690 | 3.517 | 3.517 |
| Narrative | #3988 | 2.552 | 2.552 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The number of moves left before Carlos explodes counts down
(Optional) Please credit all assets you've used
All the pixel art was made by Holden
SFX by hhhHhHhHHhh
(Optional) What would you like to be called if GMTK features your game?
TEAM TEAM THE TEAM OF TEAM
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Comments
Very silly goofy idea for theme, in a good way! Not very easy which I can appreciate. Good job!
Really creative way to put a puzzle and platformer together!
The name and concepts are really goofy and funny too
This is such a cool puzzle platformer. Mark Brown is gonna so love this one! You're not him, are you?! Art and animations are brilliant. Music and sound effects are great. The game play is perfect for the jam theme.
oh shoot he found out my secret identity
Great mechanic with toggling the movement instead of holding down, it really limits what you can do in a creative way! Difficulty was just right in my opinion, and it went well with the music and artstyle. Props to the dev team!
This game made by TEAM TEAM THE TEAM OF TEAM is really creative, my favorite part is the name of the team lol
Beautiful art, super good concept! The puzzle mechanics for this game and figuring out how to solve each level are super satisfying.
A couple things to note though are that for me, for some reason the left and right keys were working but the up key wasn't, thankfully though you guys allowed me to click in-game so I did that instead. And one thing that's a bit frustrating is that when I activate the jump but later have to change left/right direction, it comes down to luck whether from that much earlier jump will actually still get me to where I wanna be, or just fall off and have to restart.
Otherwise, super fun game, really great concept, amazing art, and great puzzle design!
yea sorry for some reason we made space jump and not the up key
Excellent work!!!Amazingly creative mechanics and smooth gameplay. Even loved the music and name
Excellent work!!!Amazingly creative mechanics and smooth gameplay. Even loved the music and name
The gameplay managed to make a really fun mix of skill and strategy. And the premise, music, and art all made the game absolutely hilarious. Good job!
Very fun concept! I love how it made me stop and puzzle out an approach while also being reactive - I feel like games rarely pull off both being fun.
Although some of the timing on switching off jump was punishing :0 Reminded me of my team's GMTK submission 2 years ago which had a similar challenge in its first level. Nicely done overall!
Jumping seems a bit funky, but I love the game overall.
Nice mechanics, sound, graphics.. all around great puzzle game!
I love this game, the pineapple is cute and the levels are not too hard or too easy, it's a very fun game but please do not put pineapples on your pizza
Cinema
A really nice puzzle game! Only problem is I like pineapple pizza and don't like watching it explode :c
Very nice art and fun concept
but a bit too hard and I am sure that I have played similar stuff in previous gmtk jams
very nice anyway
Very nice art and fun concept
but a bit too hard and I am sure that I have played similar stuff in previous gmtk jams
very nice anyway
Very promising idea, I like the effect of mixing both thinky move-counting and real-time execution. The levels are indeed a bit steep with the learning curve, as a lot of jam puzzle games can be. Didn't prevent me from enjoying!
I could tell the levels were hard to make with this kind of mechanic, but you did it well in my opinion. The best way you made the tricky puzzle parts were when you put lots of everything at once, so the optimal path to do it all is hard to find but satisfying to solve. My favorite level was level seven for that reason, and my least favorite is level four because of an annoying jump timing.
A limited inputs platformer I expected to find. In fact, that was my first idea before I scrapped it. I have drawings to the right of me of a level prototype to prove it. I guess I can't prove it, I could just be lying to relate to you, but I promise I'm not. Anyways, I didn't expect a limited inputs platformer where the inputs are switches, and turning off a jump is more expensive than just keeping it on. I don't know if there's more puzzle potential with that, but I think it does because it allows the arrow blocks to exist and do cool stuff.
Also the thumbnail is epic.
the story behind this game is too sad😔
Forbidden love...