Amazing game! Loved the simple but fun mechanic! I wish I could rate it... would have given all the stars!!!!
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60 Second Hero's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #363 | 4.053 | 4.053 |
| Narrative | #1447 | 3.263 | 3.263 |
| Creativity | #4032 | 3.368 | 3.368 |
| Artwork | #4161 | 3.158 | 3.158 |
| Audio | #8833 | 1.737 | 1.737 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have "60" seconds to beat each level/navigate the menus
(Optional) Please credit all assets you've used
Font used: https://datagoblin.itch.io/monogram
Everything Drawn and Programmed by myself
(Optional) What would you like to be called if GMTK features your game?
Mr Cook
Comments
Simple yet really cool, do all those drawings and programming by yourself in such a short time is amazing. And the opening was creative as well.
Really fun idea! I felt like the amount of time it took to do it was very well balanced with how long you had. One thing I would say is that sometimes you do get kinda "stuck" after landing from a launch for a second.
This was actually fun! I was sad there were only two levels.
Additional jump (dash?) in the air felt really good. And the cats! they were so cute... I wanted to play more but the stage just ended :D
Love the tuning on the feel of the main character. It's very satisfying to just move around in your world and that's an A+ for any platformer-type. I had several laughs at the various things I had to collect :)
I echo the positive comments about the menu countdown - smart and unique idea! Great amount of depth as well with the sliding. Nice level design too - varied with a good difficulty balance.
That was a good concept man. The starting screen was also countdown and when i pressed multiple times it became faster. I really like that you gave a thrust to a jump by pressing left click. Fist level took me 2 tries second took 4 tries. It would been good if there was sound here
Hey! really cool game! I love when you push yourself through the air to save the little cats! I had a problem with the screen resolution though. Since I played on a pc and not on a screen, the game took too much place. I had to always use the scrollbars to see what comes next. I think it could have been great to use the size of the browser and to adjust the game according to it. But cool gameplay love it!
The gameplay fitting on most screens is what I was worried about on the web build I did try to make it 75% of 1080p so it would fit on most but sadly that doesn't seem to be a one size fits all solution.
There is a full screen button in the bottom right of the game but it's not too obvious when you have to scroll I realize now.
Thank for the praise of gameplay and checking it out!
Countdown in the menu is funny :)
I really enjoyed it and would certainly play more levels. Turning the character into a rolling ball is a really nice tactile touch, especially with the deviously placed horizontal spikes. Very good.
Also appreciate the INSTANT respawn with generous checkpoints. When there's a countdown going on, you don't want to mess about.
More please!
I appreciated the bowling ball you'd turn into when sliding along the ground!
great entry! love the controls especially how the character dive bombs on the dash




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