Amazing game! I really really wanna reach the gravity falls portion as shown in the screenshot but I'm stuck on level 2-3 (I'm a noob I know). 10/10
Play game
Waiting for Godot's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #526 | 4.243 | 4.243 |
| Narrative | #887 | 3.514 | 3.514 |
| Creativity | #3202 | 3.541 | 3.541 |
| Enjoyment | #4505 | 2.946 | 2.946 |
| Audio | #8596 | 1.811 | 1.811 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
To Define what is counting down and how to count down
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
Melo
Comments
The title catched me immediately. :) Cool gameplay, I was stuck very early but I'm not very talented with these type of games. All in all, well done!
I got stuck on level 2-3, but I really liked the game. art is cool! Maybe you're waiting for Godot, but I'm falling for Godot. good job!
Art style is just beautiful! The mechanics are progressively interesting, take some time to figure out and that's exactly what's needed for such game. Liked the idea of going around through the corners of the screen to get to the other side. Most importantly, the game has it's specific style and identity, and just feels unique. Very well-executed, hats off!
The only thing is, the level selection was probably a little too creative and somewhat counter - intuitive, but other than that - absolutley loved it!
I hope you guys will figure out the issue with the audio, I gather there was some problem with it. Keep it going, the game is great!
Fun game! Simple style but looks great still, you got a great style
I love the art style of this game, and it just feels really smooth to play. I've personally never seen Waiting for Godot but after some research I think it ties great with that piece of work. I do agree that the clock level selection was a bit confusing, I wasn't sure if it was part of the gameplay mechanic or UI (I do understand now after reading your comment below). Overall a great game and good implementation on the theme!
This was a lovely experience! The jumps were pretty tough for me initially, but very satisfying once I got the right timing. The art and narrative were quite fun and I would love to see this expanded into a whole game!
I very much enjoyed, the art was great and I digged the black and white of the first couple levels. The gravity falls bit broke my immersion a little but the game design throughout was very good. Could really have done with audio, but you know that already because its absence is a bug. Chapter 2 was my favourite, swapping platforms isn't a new mechanic by any means, but I really liked having to actually think ahead with them, and you innovated on the idea in the level design in a way that I found very novel and cool. Overall you did a very good job.
The theme of the jam being tied to the original story’s idea was pretty smart. I loved reading that book, and I think you nailed what Samuel Beckett was going for with his original story.
The art for your game is gorgeous, it is really really well made. (I can’t help but notice the game description does not have full credits of assets used, which is a shame because your artist(s) cooked so hard)
I liked the level select screen a lot, it was very on point.
The platforming was a bit too frustrating at times. The timing aspect threw me off a lot, because it was often very tight timings that were not easily met :/
Great game nonetheless :)
What a treat! Turning a theater piece into a puzzle platformer is why video games are a form of art.
Visuals are great! I couldn't hear any sound (was it intentional or a bug?). One level was frustrating because I had to repeat multiple times just because I had missed a platform.
The level selection with the clock looks clever, but a bit confusing.
All in all, great work!
Thank you so much — that means a lot! The whole team is really proud of the visual side, so it's great to hear it landed.
The silence is a bug, unfortunately — we hit a WebGL export issue with audio and couldn't get it fixed before the deadline. That one stings, since a couple of levels were built around sound.
On the platforming: every level restarts from the beginning by design, and each one is only a handful of platforms long, so we felt the retry loop stayed tight rather than punishing. That said, you're not the only one who's flagged this level — we'll take another look at its difficulty and tune it in a future build.
And yes on the clock — the idea was hour hand for chapter, minute hand for level, but it didn't come across as clearly as we'd hoped.
Thanks again for playing and for writing this up!
A gorgeously crafted puzzle platformer. The controls feel really tight, and it looks like they added edge forgiveness for jumps. Some levels have pretty tight timing windows, making them quite challenging. Overall, this is an outstanding game in this Jam.
Clever game!
The art style is also very good, and kinda nostalgic for me, it reminded me of the game "Pinstripe," for some reason!






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