Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Plunder Load (GMTK Jam 2026)View game page

An arcade platformer where you keep your raft afloat by knocking off falling debris
Submitted by Mr. Jam (@computerizejam) — 3 hours, 53 minutes before the deadline
Add to collection

Play game

Plunder Load (GMTK Jam 2026)'s itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#6173.9203.920
Audio#11813.5203.520
Artwork#13673.9073.907
Creativity#23053.7333.733
Narrative#25762.8932.893

Ranked from 75 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
As stuff piles onto your raft, the weight meter fills. Once full, a countdown will appear and if it reaches 0, your raft sinks. It adds a little stress to the game which I think works for it.

(Optional) Please credit all assets you've used
See description, mix of assets created for the jam, publicly available assets, and reused music from older projects

(Optional) What would you like to be called if GMTK features your game?
Cyberry Jam (I'll be launching some socials with this name later)

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 57 to 38 of 57 · Next page · Last page
Submitted(+1)

there were a shocking amount of little nuances to the gameplay loop. the box variety was nice and i liked that you were able to push multiple boxes if there was a heavier box at the end (sorry im struggling to word it but you probably know what i mean). the game also progresses well throughout the playtime. the start is easy to get acclimated with and the difficulty curves in an exciting way. good work.

Submitted(+1)

Hey from discord!! it was so fun to play, the difficulty increasing i very well done! The art and music are also very great:) tbh 5 in all criterias

Submitted(+1)

Its cool and everything seems to fit, great job!  sticky keys kept ruining my run lol.

Developer

Glad you enjoyed it! Sorry about the sticky keys, those can be disabled in your computers settings and there is also an alternative button map meant for the arrows. I’ll either try to put another bash button for WASD or put in remapping in a post jam version

Submitted

really fun game! it has simple mechanics that are easy to get the hang of but things go hectic really fast if you're not locked in. GG to the devs :)

Submitted(+1)

I almost managed to make it through the first level until that blasted sticky keys warning popped up! XD

This is a pretty cool entry and it seems fairly well polished. It's pretty hard, but I think that I would have a fun time playing it for a bit if I spent a bit of time practicing.

Developer

Glad to hear you enjoyed it! And it’s actually just one level. I was going to have a short timed mode and an endless one, but ran out of time to make the endless one. I also didn’t intend for it to be that hard, I may add an easier mode and make this one the hard mode post jam 😅

Submitted(+1)

Very simple game, but very fun. Weirdly a good amount of depth and learning curve though. Music and art mesh very well together, just a solid overall experience.

Submitted(+1)

Neat idea... my stupid Sticky Keys prompt kept interrupting me here. The Shift key might not be a great idea in future games for a button you'll press often.

Developer (3 edits)

Thanks for the input! I think shift is fine as a primary input since it feels natural to have a finger near that area, but I can definitely try to include more mappings or allow for rebindings. I always have sticky keys disabled since I’ve played a lot of games that make heavy use of shift, I know how annoying it can be 😅

I do have a mapping for X if you use arrow keys, I probably should have included J or something that can be pressed with the right hand as well for wasd

I’ll put a note or something in the description about sticky keys for now

Submitted(+1)

This one's awesome.
I think a dedicated ground pound button or rolling it into the dash one while ungrounded would make controlling it a bit less awkward, and having a small number pop up over broken boxes to tell me how much points i get for throwing them overboard/breaking them would be helpful for optimizing play. But otherwise this feels impressively complete

Developer (1 edit)

Thanks for the input and glad you liked it! I think I’d rather keep the dash it’s own button though as I’d rather be able to buffer it when landing. A ground pound button could probably work though, I’ll maybe add one for the post jam version if I can remember. As for other things like polish, I thought of adding something like numbers popping up and some particles, but I only got my core gameplay working 4 hours before the deadline and ran out of time 😅

Submitted(+1)

Understandable, I had to do some major compromising as well just to get my submission in time without risking passing out and missing the deadline haha

Submitted(+1)

The game is as addictive as it is hard! The first run I got hit by the first treasure chest from the sky thinking to catch them. The second run I plow right through a plank just to get hit by the metal crate on top. The little sound effect on hit adds a lot to the game feel that it is very satisfying to shoulder bash crates even in this simple style. The pixel art is very elegantly designed and coherent. 

Only thing I would ask for is an in game tutorial as I couldn't figure out the control before looking at the page description. Just a few seconds of text explaining the controls as you start would go a long way.

Developer

Thanks, glad you enjoyed it! Player onboarding is definitely lacking for this, I’ll probably try to make it a bit better for a post jam version

Submitted(+1)

Very unique idea and style . Reminds me of 80s cartoons or retro games, feels good to play and push crates . One of the best participations in this jam! Keep up the good work (Maybe consider trying my game and rating it if you want to) 

Developer

Thanks so much! Glad you enjoyed it 😁

Submitted(+1)

Fun game, reminds me of the minigame in Smash 4 where you destroy all the boxes on your platform (if anyone remembers that), and I had a lot of fun with the Wario Land-like controls. The shoulder bash did feel a bit unresponsive at times, not really sure why (may have just been the web version), and I would have especially liked if the platform tilted a bit in response to the weight on it, as that would make the whole thing a lil more dynamic and fun. Still great regardless, and the spritework is very clean.

Developer (1 edit) (+1)

Thanks for giving it a try, glad you enjoyed it! I guess it does remind me a bit of Trophy Rush, I even played as Wario in it so it wouldn’t be much different 😂

I’m not sure what would be unresponsive about the bash, what browser did you use? Was it lagging? I have an input buffer amd coyote time with it so it should be pretty forgiving. There’s hit stun when you bash a block if that’s what it could be. I can try to look into it, I just don’t know how to reproduce it 😅

Tilting could be interesting if it was more physics oriented, but I’m not sure how it would work with things falling on a grid unless it was just cosmetic. Sounds fun though

Submitted

I was using FireFox, not sure why the shoulder bash either took a while to come out sometimes or occasionally didn't come out at all, it didn't feel particularly laggy in general though

Developer(+1)

Maybe I’ll give it a go in Firefox, maybe something weird is going on in other browsers

Developer (1 edit) (+1)

I tried it in firefox but I didn’t notice any delays or missed inputs. Were you using a controller or keyboard? I didn’t test my controller maps. If it’s keyboard do you know if it worked properly with X instead of shift? Wondering if it could have something to do with sticky keys

Submitted(+1)

I tried it again now after restarting my computer and it seems to be more responsive, I assume it was some strangely targeted browser lag on my end then, no clue why it only applied to that one thing.

I used keyboard, with shift specifically and don't have sticky keys on, so I assume it was just something strange with my browser in particular

Developer

Thanks for looking into it, I guess I’ll just have to keep an eye out if anything like that happens

Submitted(+1)

The premise is simple: destroy all the crates to lighten the ship. But guess what? The great game feel, spot-on sound effects, looping-yet-catchy music, smooth difficulty curve, and the mechanic where boxes can push each other make this game incredibly addictive. It makes you just want to keep playing on and on. I absolutely love this game!

Submitted(+1)

This one rules

Submitted(+1)

Love it. Feelt straight out of an 80's arcade!

It was fun to play, the pixel art is great, and the sound was perfect. 

Submitted(+1)

This game is super addicting! My favorite part is the overall aesthetic. Its all very polished and well put together. My only criticism is related to some bugs I found, but it seems you’ve already listed them in the known bugs section.

An idea for this I was imagining was that after a while, an enemy pirate ship appears in the background. It shoots cannon balls at you. This is an additional obstacle, but maybe as a reward for dodging them, the break some blocks for you as well. So it adds another layer of chaos but also a way for the player to use environment hazards to their advantage.

Good work!

Developer

Thanks! Glad you enjoyed it! I’m not really planning on adding much more content post-jam, but that sounds like it could be a fun idea 😁

Submitted(+1)

I spent way longer playing this than I intended, haha :D! It's easy to learn but challenging and hard to master. I especially like the extra strats from the Tips section, as well as how the different tiles work together (e.g. brittle blocks form traps, metal tiles push).

I found the slam without a cooldown didn't quite fit the rest of the moves, but I see it's a known bug. If there is one thing I would love to see for polish, it would have to be particles when blocks break and coins spewing from treasure chests :).

Very fun and well crafted, thank you!

Developer(+1)

Happy to hear you enjoyed it 😁

I was going to add a cooldown but ended up shelving it to get more work done on other things. It wasn’t too broken so I left it in. I did plan on adding some particles, but ran out of time before I could add them 😅

Submitted(+1)

This is addictive! There's a lot of movement you can make and it's quite strategic. Took me a while to understand why I was dying after bashing some of the junk, at first it seemed like randomly I'd get knocked back or pass through, but that was just me being dumb.

Soundwise, it works pretty well. The song is goofy in the right measure and the dash/bash sounds are good.

Visually, I'd like some more effects when things drop on the sea or I destroy them, but all else works very well!

I played for a couple of minutes to at least get to 500 points, I suck at the game but it has that "just one more try, I can do this" feeling. Also, from the screens there's and end to the game, right? Too hard for me though.

 

Developer(+1)

Thanks for playing, nice to hear you liked it!

I definitely made it a bit too hard by accident, I barely got it finished enough in time to submit and didn’t have a lot of time to do much playtesting. I definitely intended for there to be particles as well, but ran out of time and chose to focus on more pressing areas of the game. I may add a bit of an easier mode to the post-jam version so people can actually make it to the end 😂

Submitted(+1)

You’ve got something potentially very addictive here. The loop is simple, side to side, bash, jump, slam, but the balance is what sold me. The number of runs I had that came down to the last 15, 10, 5 seconds before ending in a death is a testament to the tuning. My final score was 1253.

Those weak boxes though, I have never hated and prioritized something so much at the same time, they led to so many of my deaths :)

A couple thoughts if you keep building. A small tutorial covering the buttons and the box types would smooth out the first run. And I could see extra modes doing well here, something like a slam only mode, or boxes that make the raft list to one side when the weight stacks unevenly.

What’s the top score you’ve seen so far? Trying to figure out how proud of 1253 I should be. Also, do the different boxes have different weights or is it just the amount of hits each one takes?

Developer(+1)

Glad you enjoyed it! Also, there was very little tuning, I ran out of time and didn’t playtest so I just got lucky. If anything I think I may have made it a little too hard 😂

A tutorial to test the controls would definitely be good, not sure if I’ll include it but I definitely should add something to let the player know how to play and what the blocks do.

Also, just finishing is pretty good! I don’t think I’ve seen anyone get higher than 1500 so far though

Submitted(+1)

This is a really solid game, can be quite addicting. A bit difficult to get to the end but I enjoyed it still.

The simple Pixel art fits the game really well, the controls feel nice, and the sound design is well done. I don't really have much to critique, mainly suggestions - The game could do with a waves or a level system, having upgrades, being more difficult, maybe adding other things to do as well. But those are really up to the dev

Overall it is really well polished. And I enjoyed playing it a lot.

Developer(+1)

Thanks for playing! It’s supposed to be a very quick experience so I don’t think I’d put upgrades in, but waves sound like they could be fun. I originally planned to drop clusters of blocks as things got harder but didn’t get to it so I imagine it would be something like that. I won’t really be adding more content other than some minor changes, but thanks for the suggestions 😁

Viewing comments 57 to 38 of 57 · Next page · Last page