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Zero-Sum's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #740 | 4.111 | 4.111 |
| Enjoyment | #2451 | 3.389 | 3.389 |
| Audio | #2894 | 3.111 | 3.111 |
| Artwork | #6023 | 2.722 | 2.722 |
| Narrative | #7051 | 2.000 | 2.000 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this creative twist on the factory automation genre, the resource nodes supply numbers as items to the player's factory. The player has access to add, subtract, multiply, and divide nodes and must cleverly arrange the factory using them to get a final result of 0. Hence, the numbers on the factory items are counting down from their original value to zero.
(Optional) Please credit all assets you've used
This game uses some publicly available sounds:
https://www.storyblocks.com/audio/stock/low-hollow-thud-bounce-hx0lzis3idrk0wxoo...
https://www.storyblocks.com/audio/stock/glass-debris-movement-clank-hxp-dzanipbk...
https://www.storyblocks.com/audio/stock/swords-impact-clank-sg4fpeth8wrk0wxvzag
https://www.storyblocks.com/audio/stock/calm-reflections-modern-electronic-ambie...
https://www.storyblocks.com/audio/stock/click-bright-sxwgqp3nidsk0wxuv5e
https://www.storyblocks.com/audio/stock/click-match-rl9-6f23ivbk0wxtpej
https://www.storyblocks.com/audio/stock/table-hit-table-with-metal-objects-on-it...
https://www.storyblocks.com/audio/stock/hit-metal-hard-bxjq5v6hiwsk0wxxf0p
https://www.storyblocks.com/audio/stock/mouseover-rollover-15-sxs-e9ahuvbk0wy4qs...
https://www.storyblocks.com/audio/stock/sucking-vacuum-whooshes-rgj-ub2hupbk0wxs...
https://www.storyblocks.com/audio/stock/chime-swell-soft-blrhgt33uwsk0wxuuq2
https://www.storyblocks.com/audio/stock/ballpoint-pen-click-hexl13i2iphk0wxoy08
https://www.storyblocks.com/audio/stock/metal-impact-hit-ring-heouoq2nidbk0wxtye...
https://www.storyblocks.com/audio/stock/metal-ring-bl5wea3uwhk0wxxcf2
https://www.storyblocks.com/audio/stock/metal-click-sl6z69s3iwrk0wxokcr
https://www.storyblocks.com/audio/stock/click-double-digital-soft-sgvbx6nnldsk0w...
https://www.storyblocks.com/audio/stock/click-double-digital-bgzhqan3ivsk0wxuvej
https://www.storyblocks.com/audio/stock/click-metallic-bex4a2nldbk0wxuvm6
(Optional) What would you like to be called if GMTK features your game?
PitaDev
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Comments
This was cool! I was a bit confused about the cleansers, it just felt like an extra tax on top of paying for the machine.
WOAH! Quite an addictive game. The game would look better if you would expand the game after the jam, I WANT IT! I WAAAANT IT!!!
Gameplay:
HOOOOOOOOOOOOOOOOKED, THE FACTORY MUST EXPAND AND BE OPTIMIZED. Very interesting take on just making the final output just be 0.
Visual:
Simple UI, readable. I think youuuu can add more flairs to it! bit of VFX here and squish and stretch there.
Audio:
It works? I don't know how but it pulls me into a state where I can just think clearly. huh.
Other Comment:
How dare you make me do math tho. HAHDEJSKLFJESIOFFEKLSJF which I will do for the factory.
Nice game with lovely art and a clean UI. It's not really my genre, unfortunately, but I'm sure it will find its audience.
It was fun to figure out how to get the numbers just right. Good idea, maybe too complex for me though haha!
Belt placement feels weird restrictive. I guess it's to try not to make sharp corners, but it made connecting nearby points difficult.
It took me a while to figure out the controls, but super creative game!
This was a pretty decent game, I played before I read any instructions then I read them later, just because I fancy some good ol' conveyors. Took me a minute of just messing around until I realized what I had to do. I liked that you can use as many of the cleansers and speed boosts as you like, it really made my system feel like peak efficiency.
I find it confusing at first but it was all worth it once you do get the gist of everything, I loved that we have to clean numbers before using them, and the fact that speed modules stack up makes it really funny, I spammed alot when I only had a few seconds left. my only recommendation is to have icons for the modules in the UI, other than that, this is an amazing concept!
Belts were a bit jank and buggy but otherwise cool concept.