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Grow Some Time's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #405 | 4.029 | 4.029 |
| Creativity | #1870 | 3.824 | 3.824 |
| Audio | #2198 | 3.265 | 3.265 |
| Artwork | #3221 | 3.382 | 3.382 |
| Narrative | #5477 | 2.265 | 2.265 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Time is your life, currency, and main resource. The clock is always counting down, and planting seeds, using tools, and buying upgrades costs precious seconds. Grow time-producing plants, defend your garden, and survive each wave before the countdown reaches zero.
(Optional) Please credit all assets you've used
See description for full credits
(Optional) What would you like to be called if GMTK features your game?
Monte Studio
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Comments
This game is really fun to play, the atmosphere is great, but the things get repeated really quickly, and there is a really severe bug where player could just easily deal damage, and also click the time drops from the time flower at the same time, which is quickly switch to rather hand or shovel by clicking the ui in the bottom of the window after slashing, then you could just hang your cursor above the snails to easily deal damage on them. But over all the game really fits the theme and I like the idea using time as currency, enjoyable!
We absolutely loved this game. Once you figure it out it gets really fun really fast. Even though the snails seem so slow, the combination of them and the timer makes this game so frantic. I started by always clicking the tools but once I figured out that using QWER was optimal it became so much fun.
I had a lot of fun playing this!
If you're looking for more games to play and rate, we'd love to get your thoughts on ours too
Wow, I really enjoyed that. Calming because of the music and tense because of the increasing difficulty. The use of time as a multifaceted resource is great, nice risk/reward decision making involved.
I used to enjoy playing plants vs zombies and this evoked some of that for me. Very well made game, although I did have some issues with my computer slowing down quite a bit.
Very clever and fun, i liked in a particular way the upgrade system, sooo balanced for a game jam!
Very fun!
I've seen a lot of games that use time as health but I don't think I've seen one use it directly as a currency... it's quite a unique take and it really makes that early game feel tense as you scramble to optimise your limited health without losing. There's definitely an interest concept here to expand, but I think the difficult design work is going to be keeping the player at low time for as long as possible to maintain that tension (late game you accumulate too much time). Also I don't know if it was intentional or just part of how you implemented the attack, but I actually love how there's a short window after I click that lets me drag the attack across an area of enemies and hit them all. It adds a weightiness to the attack that an instantaneous click to attack doesn't. It made me feel like I was getting away with something (always a great feeling in games!). Nurture this seed and see where itgoesgrows..!This was crazy fun, i got 15 waves but i'll probably come back and try to get farther. Incredible job!
Cool idea and great execution
This was very fun! It was a little hard to read what the seeds did when your on a time limit but besides that this was great.
Amazing game, as always. Very clever way of applying the theme.
Thank you for playing! <3
Really well-made game with a super fun interaction feature. I have never seen this combo of using your keyboard to change what your cursor does, it works really well, especially when it gets hectic. Not sure if it was intended or not, but you can hit multiple enemies within on sword swing if you drag your mouse pretty fast, but doing that made it more fun for me
Thank you so much! About the sword swing, yes, it's intended. With more time, I'd have loved to build a bit more on top of that.
Thanks a lot for playing and the comment!
very well made! the concept works incredibly well and it's very fun and challenging when you get far enough
Really glad you liked it, thanks a lot for playing!
Very fun! Spent a good amount of time on it and it felt challenging but doable- nice work!
Thank you so much for playing, gotta love a nice challenge!
I like both the idea and execution, the game probably needs a small balance pass, but I had fun playing nonetheless, great job!
Agree! Some more balance would be great — glad you had fun nonetheless!
An excellent game. I really like how you can swipe your sword across multiple enemies. I managed to get all the upgrades and it got a bit easy, but overall, a very fun little game.
Thanks a lot for playing! I like the swing as well haha And yeah, once you get all the upgrades it does get a bit easy, something I'd love to balance out with more time. Appreciate the feedback!
Very fun game! The idea is solid, the upgrade system is very cool and fitting, the artstyle is cool and charming, audio is pleasant. The base is solid and I see that many cool features can be added on top, for example something like moving plants to another spot to save them from an incoming flood would spice the game up without simply increasing enemies' health.
However I think the game needs some balancing. It doesn't really scale all that well later in the game, and when by the wave 19 I had about half an hour time left, I didn't feel like playing further. Maybe more things, that you have to keep track of will make the late game more interesting.
But I liked playing it, so good job!
I could say the graphics are good, the atmosphere is well presented, the progress has a good learning curve and other stuff. But i want to point out how excellent this game manages the risk-reward part on the upgrades. Its like putting you on the edge but if you get out of there you are unstoppable for a decent amount of waves. Fantastic work!
There comes a point where you basically lose, and you just end up slowly bleeding out. So, it'd be nice if the game could tell you were beyond screwed (ex: all out of plants and seeds) and offer to end the round there
Anyway, its very neat and creative! Time is money is a fun idea for the theme.
Great game! Total Plants vs Zombies vibes. I loved that time was also a currency for upgrades, I tried doing something similar in my game. Love the design space of your 'life' being inversely proportional to your strength.