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(+1)

First of all, as a fellow Godot 3D Web target game, I feel the pain of getting the compatibility renderer to perform decently!

Second of all, you game has tons of charm. I'm sitting here reviewing games with my trackpad, and I wish I had my mouse for some of the gestures, but all the little juicy animations are very very good.

Thanks for the great experience! 

Yes, quite a few hours were wasted trying to "background" that 30 second load time, but it seemed like everything was saying that it's impossible to do. Something about how it's taking up the main thread, and you can only background loads, not scene/node instantiation. Anyway, thank you for playing, and I'm surprised most of it works on trackpad at all, to be honest!