Really effective commentary! It was a bit funny to see the ending dialogue when I had beaten it sub 1 hour so when it listed different hours/points in the run it kept referring to hour 1 LOL.
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Miner's Remorse's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #420 | 3.853 | 3.853 |
| Audio | #1569 | 3.412 | 3.412 |
| Creativity | #1870 | 3.824 | 3.824 |
| Enjoyment | #1955 | 3.500 | 3.500 |
| Artwork | #2824 | 3.471 | 3.471 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The layer you're on counts down as you approach The Thief
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
Tread the Dawn Games, CoolNether123, and ZManJim
Comments
I didn’t finish the game, but it was a lot of fun, especially since you always got upgrades. The story was really interesting too.
The game's really cool, i was able to go as far as 50k before i got tired. the saving combo minigame is crazy hard so i missed it like 90% of the time. The artwork and audio is really well suited as well, good job!
Of all the games my daughter has seen me play this was the only one where she specifically said, "that looks like fun! I want to try!"
This was a unique take on the theme and I love the overall art style and story! Nice job
Definitely a fun game but somtimes the hit targets won't appear or they move randomly for no reason. I think the start is really slow. The characters give a lot of life into this game. Still addictive!
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Fun game - I seem to suck at it so I didn't get super far. Man, that combo saver minigame is tough!
Weirdly addicting. I didn't have the time to finish it completely (a little too long for me).
But overall, this is very cool, a unique mechanic that is so addicting <3
I find the game neat. I personally am terrible at these games cause I tend to get frustrated easily. The recovery mechanic is definitely extremely punishing, and confusing at first since it whips by so quickly. The game's progression hinges on the player's ability to maintain a combo, which I am terrible at, so it made it so I didn't really want to finish because of how lengthy the way down is. Now, obviously this is a skill issue, but definitely could incorporate some mechanic to help out players who might not be able to keep their combo going so it isn't a multiple hour long dig.
I toiled in the mines. I dug deeper and deeper. Was the end in sight? Am I losing my mind? Why do we even- Ooh cutscene ha ha! Fun!
I think I should've downloaded the game, because I ended up dealing with some input lag that made some of the hits count as misses, which was very sad 😔I loved the characters though, and finding out who the thief was at the end really put things into perspective for me! Great work!
I felt like the sad guy from a meme that at the next stop It'll be a bunch of diamonds and I couldn't stop playing. Great gem!
I love this game and the mice joining you are super cute :) The recovery QTE was a bit difficult but after a few times i started to get the hang of it - Fun game!
I laughed a lot with the mice stampede. Quite a fun game, the premise is simple but very addictive! Great job team!
That was good! I kept thinking the whole time “dang, this game is really abusing our tendency to fall for the sunk cost fallacy…” and then I got a whole lecture at the “end”. And after the end I could keep playing knowing who The Thief was. Really good.
I loved the little cutscenes, they really gave me a reason to push through!
I was playing on web: the game was quite laggy on firefox, but I switched to chrome and it was fine. Nice job!







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