I like the implementation of lives being your countdown instead of time! It's very unique and having one counter be multiple types of resources is really cool!
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Down Count's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #1447 | 3.263 | 3.263 |
| Enjoyment | #3029 | 3.263 | 3.263 |
| Audio | #3668 | 2.947 | 2.947 |
| Creativity | #3800 | 3.421 | 3.421 |
| Artwork | #5954 | 2.737 | 2.737 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are trapped in a video game where the numbers 0 and 1 operate the universe. You have been reduced to a number. The levels count down to 0, and the number of jumps you have left count down as well.
(Optional) Please credit all assets you've used
See description for full credits.
Comments
You know, I like this. It's a very raw game, in the sense that I feel like it doesn't find itself needing to be particularly palatable. There are no checkpoints, there are some red herrings and false paths that lead you to death, even just the concept of the bouncing island is fun, if only ever so slightly relentless. The game is tough, but it's clearly designed with intent, and I like that. It's not really hard for the sake of being hard, you know?
Anyway, congrats on submitting for this game jam! Be proud. I wish you the best!
It was a very fun and hard experience. Nice artwork and narrative. With a bit more level design can be a full game.
Very fun little game! i loved the concept, it was very fun but at some point very hard too! congrats, you should make this a full game
That was nice little game! Definitely felt like more chill Downwell. If you dont know the game you should check it out! I think this game had everything in place. Solid entry, well done! Had fun with it.
I had fun trying to figure out how each level should be solved, but some obstacles were placed cruelly right where I had to hit the bosses. I enjoyed how the story was unfolded gradually. Nice artwork too. Great job!
The idea reminds me of downwell. it's executed nicely, though I feels like it's very unforgiving, especially with an air jump consuming one life. i think my favorite part was the story, I think thats a funny play on the phrase tech wizard.
Really fun, the movement felt really fluid and the levels are pretty hard but in a good way, you have a center story that tell you what's going on in the first place . Really good job man ;)






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